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Changes:

  • Fixed a major bug where removing any atom from the scene would cause parts of the plugin components to be removed as well, breaking the hard collider configuration window among other things.
  • All of the offsets are now triggerable - they can be adjusted with UI slider triggers, animation triggers etc.
  • Increased hard collider base collision force multiplier from 0.5 to 0.75, and increased the max value from 1.0 to 1.5

-everlaster

Comments

tracer

Thanks for the response. Will have to do a deep dive and see which morphs are the culprit.

tracer

One more general question. In F Breast Physics 2, which of these should be enable for best results with TM- Soft Physics, Auto Fat Collider Radius, Breast Hard Colliders and Breast Soft Physics Self Collide.

everlaster

The F Breast Physics tabs should be left alone - everything is controlled via the plugin UI. That's why all of the sliders are at 0, it was the easiest way to indicate that they are not being used. However I haven't yet come up with a way to properly prevent interaction in those tabs while the plugin is active. Toggling soft physics or self collision in F Breast Physics 2 shouldn't break anything, as these just do the same thing as the toggles in the plugin UI. But toggling hard colliders might break things because in TittyMagic 5, hard colliders are meant to be always enabled. Auto collider radius is meant to be off - TittyMagic has its own auto collider radius implementation (which can't be disabled). Think of it like this - in vanilla VAM physics, only the fat collider radius has an "auto" toggle. In TittyMagic, all physics settings are always automatic.

everlaster

I would just use whatever morphs are necessary to get the desired breast shape, then adjust the collider radius, length and offsets if needed :).