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Finally got back to developing - 4.1 is officially in early access! EA ends 2 July.

It includes the changes added in 4.1 alpha 1 and 4.1 alpha 2, plus an improvement to physics settings at low softness values. 

When softness is above 50, physics is nearly identical to before. Below 50 however, physics is more oriented towards how breasts would behave with implants, to the point where 0 softness breasts are almost as if made of mostly hard plastic. The settings that are greatly increased the lower you go are main physics spring and damper, forward/back spring, soft spring and damper, and soft main and outer spring. Also, fat back force is increased to allow the more rigid breasts low softness to be moved with collision.

I'd also like to mention that to improve the ease at which breasts can be moved by hands belonging to a Person atom (as opposed to VR hands), check out Eosin's Iron Grip plugin. It makes it easy to give fingers more weight and force, and you can also adjust the size of finger colliders. I found this to be very useful - the default finger physics makes them give in too easily when colliding against breasts.

For the next version I'll start with a UI overhaul, it's needed in order to add customization options per each setting. Gotta do some designing and prototyping with tabs/pages, as I want to avoid scrolling and don't really want to split functionality between multiple plugin UI's either. More on that later!

-everlaster

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