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The video demonstrates how gravity affects the abdomen shape, how moving joints connected to the abdomen produces jiggles, and the dramatic difference when vibrating the belly with a cycle force.

The abdomen/belly region was natural choice for implementing the first set of morphs for many reasons:

  • it doesn't have soft physics, so it really needs some jiggle morphs

  • it's a region that connects the chest area to the hip, and the morphs of those regions will slightly overlap with the abdomen morphs and vice versa, so they all need to work together

  • the geometry is relatively simple and easy to work with

The morphs are designed to work up to about 2g in each direction, or twice the usual force of gravity. This means that simply posing the model in normal gravity will produce morph values up to 0.5, leaving some headroom for additional sources of acceleration such as animations and collisions.

I really want to create morphs for the entire body and make sure they all work nicely together. This first batch of morphs took quite a bit of trial and error, but I now have a pretty good workflow and set of tools at my disposal for producing more. I expect that the chest/breast and hip/glute regions will be more difficult though, because of the more complex geometry and the fact that the morphs need to work with breast and glute physics. There might be some weird interplay with breast/glute physics. It's also possible that the physics settings need to be tweaked in order to look good with the g-force morphs.

I'll see how far I get in a few days of working on additional regions, and then release the next version!

-everlaster

Files

Shapeshift: abdomen g-force morphing

Shapeshift: abdomen g-force morphing

Comments

Jyubei

Fantastic demo. I'm quite excited to see this in action!

Hun73rdk

Omg i cant wait, hell yes