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Log and Poll : MCO Combat animation What would you like

  • Example 1: First-person bow animation,範例1-第一人稱弓箭動畫 6
  • Example 2: Third-person Fist animation,範例2-第三人稱雙手拳頭動畫 18
  • 2023-12-08
  • —2023-12-18
  • 24 votes
{'title': 'Log and Poll : MCO Combat animation What would you like', 'choices': [{'text': 'Example 1: First-person bow animation,範例1-第一人稱弓箭動畫', 'votes': 6}, {'text': 'Example 2: Third-person Fist animation,範例2-第三人稱雙手拳頭動畫', 'votes': 18}], 'closes_at': datetime.datetime(2023, 12, 18, 12, 2, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2023, 12, 8, 11, 40, 2, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': True, 'total_votes': 24}

Content

MCO Combat animation What would you like

Hi, everyone, I plan to rest for a few days

And record some videos and the description of NEXUS mod page

To prepare for the public Note Ritual Master

The next behavior mod will be the expansion of Melee behavior

I temporarily name it " Akavir's heart"

But the logic of behavior often requires long -term development and debug trial and error

So I plan to make a combat MCO animation mod in the middle of the development

But I don’t know now in so many MCO combat animations now, What weapon -related combat animations are missing?

So I want to ask your opinions

And  according to your message , i will make it for new voting option

Please Leave a message with a first or third person with a weapon

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嗨各位 我打算休息個幾天

並錄些影片 還有撰寫nexus的描述頁面

以準備公開Note ritual master

下一個行為模組將會是 近戰相關的行為擴充

我暫時命名為 阿卡維爾之心

但行為的邏輯 往往需要長時間的開發和試錯

因此 我打算在開發的中間期間

推出一個 近戰相關的MCO 戰鬥動畫

但我沒有甚麼頭緒 不清楚現在 這麼多的MCO戰鬥動畫中

還缺少了甚麼

因此我想詢問你們意見

並且根據你們的留言 新增投票選向來表決

麻煩請以

第一人 或第三人稱 搭配 武器 的格式來留言

Comments

Anonymous

Maybe a 1 handed spear? there are a few on the nexus but only with shields/other weapons. None on their own

Anonymous

我想提议一下第一人称匕首潜行攻击动画,因为原版的硬直很蹩脚,而我用过的所有匕首第一人称动画全都只改了站立攻击。

Anonymous

而且个人感觉原版的匕首并不符合比较真实的暗杀方式,反持的话应该才是更适合发力和破甲的。虽然已经有反持匕首的第一人称动画模组了,但是他们也都没改潜行攻击。