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Hi sorry for waiting long.

New Requirtment:

Payload_Interpreter v0.4 or above
MCO/ADXP
Arcanum - A New Age of Magic(Fixed)
Dynamic Animation Casting - NG

If you already have install v0.83

I strongly recommend that you umequip any the staff before update
and use clean tool to clean the saved.

maybe also need to clean the Nemesis old output
and re-insatll Nemesis  also




The theme of the Second Chant magic revolves around
combination and area effects
for creating animations and adding magic.

Therefore, the release animations involve the staff striking the ground
to unleash the magic,
while the magic itself consists of area-based attribute spells.
and combine the first Chant magic





What's New about Act 2: Duet

Chapter 2 Update Contents:
New:

1.Two-stage Chant:

  • Added a Second Chant system, allowing players to enter the second stage of Chant after completing the first stage incantation.
  • Players can either directly enter the second stage if they have stored magic.

2.  Melee Staff (MCO) System Enhancements:

  • Enhanced the Melee Staff (MCO) system for melee combat with staffs.
  • Normal attacks now have four stages, while power attacks have five variations based on four directional inputs and a no direction input.
  • Each directional heavy attack adds an elemental attribute to the subsequent normal attacks: front (wind), left (fire), back (ice), and right (thunder).
  • Added corresponding elemental cape effects to the character.

3. Seamless Melee and Magic Book Switching:

  • Enabled the new behavior to switch between melee combat and opening the magic book while walking, ensuring a smoother overall combat experience.

4. Randomized Magic Release Animations:

  • Added two different release animation variants for males and females, which will play randomly.

5. Unique Standing Animation :

  • Add  standing staff idle animation variants for males and females.

6. TDM Support and Walking/Running Animations:

  • Added support for TDM  walking and running animations for males and females.

7. New Magic Shield Visual Effects:

  • Introduced new visual effects for the magic shield.

8. New Storage Magic Effects:

  • Added new effects when storing different elemental magic, with corresponding elemental effects on the character.

9. New Instant Magic Release Animation:

  • add a new animation for the Instant releasing magic for male and female.

10. New Dodge Animation when Opening the Magic Book:

  • Added an evasive animation when opening the magic book.

11. Chant's new intro Effects:

  • Added new visual effects when entering Chant mode.

12. New Magic Circle Effects:

  • Introduced new visual effects for the magic circles.

Adjust and Fix:

1. Removal:

  • Based on user feedback, removed the requirement for aimcon-type staffs to have a preparation time before casting magic.

2. Aimcon Staff Casting while Moving:

  • Adjusted the animation of the off-hand when casting spells with aimcon-type staffs during movement.
  • The off-hand will now play the appropriate walking animation based on different situations, instead of mixed standing animations.

3. Focus Magic Adjustments:

  • Made adjustments to the thunder attribute Focus magic i to replace the original one that caused partial effect cant disappearance.

4.Fix:

  • Corrected the camera shake effect during the storage magic animation.

5. Script Adjustments:

  • Updated the scripts to support gamepad input and Melee Staff.

6. DAR Folder Organization:

  • Reorganized the priority of files in the DAR folder to reduce unnecessary documents and improve clarity.

7.Fix:

  • Resolved the issue where the incantation is interrupted when the magic shield disappears.

8.Adjust Summon Magic:

  • Adjusted the default attribute magic for summoning, incorporating improved healing abilities.

9. Fix:

  • Fixed the issue where the focus stage reminder effect would not disappear when switching to different weapons.

10.Adjust

  • Two-stage Magic Adjustments and Enhancements.

11.

  • Added Lagbone to Magic Book for a little more dynamism

新前置:
Payload_Interpreter v0.4  或以上r above
MCO/ADXP
Arcanum - A New Age of Magic(Fixed)
Dynamic Animation Casting - NG




二階段詠唱魔法的主題是圍繞著:
組合 與 範圍
來製作動畫 和添加魔法
因此 釋放動畫 都是皆由法杖敲擊地面
來放出魔法
而魔法則是尋找範圍屬性的魔法來添加
並且組合 一階段的魔法


第二章的更新內容為

新增:

1.
新增了二階段詠唱(在用唱完一階段詠唱後 再詠唱一次可以進入二階段詠唱
或是有儲存魔法的前提下 下一個詠唱會直接進入二階段)

2.

新增與強化了近戰法杖MCO系統  當切換近戰後

新的普通攻擊有四階段

而重擊 則根據 四個方向加原地 有五種變化

每個方向的重擊後都會接下來的普通攻擊 添加屬性

前 為風屬性 ,左/火屬性 ,後/冰屬性,右/雷屬性

並且身上將帶有對應屬性的披風效果

3.

新增了行走時 允許切換近戰 和開啟魔法書的行為 讓整體戰鬥更加連貫

4.

新增了男女各兩種 不同的 釋放魔法動畫 將會隨機撥放

5.

新增了男女 各不同的 新站姿 動畫

6.

支援TDM 新增了男女 各不同的 行走 與 奔跑 動畫

7.

新增了 新的魔法盾特效

8.

新增了新的儲存魔法特效 當儲存不同的屬性魔法 身上會有對應的屬性特效

9.

新增了 新的快速釋放魔法動畫

10.

新增了打開魔法書下的閃避動畫

11.

新增進入詠唱的特效

12.

新增了  新的魔法陣特效

修正

1.

根據回報移除了aimcon類型的法杖必須要執行一段時間的準備才能放出魔法的特色

2.

aimcon類型的法杖施法移動時 的另一隻手 根據不同情形 將播放正確地行走動畫

而不在是站姿的混和動畫

3.

調整了 focus雷屬性的魔法 以取代會造成部會消失的雷魔法

4.

修正了 儲存魔法動畫時的 鏡頭晃動特效

5.

調整了腳本 以支援gamepad

6.

重新整理了DAR資料夾的優先度 以減少不必要的文件 和增加辨識度

7.

修正了 魔法盾消失時會中斷詠唱的問題

8.

調整了召喚魔法的默認屬性魔法 為其添加更好的恢復術

9.

修正了focus階段提醒特效在切換不同武器時不會消失的問題

10.

調整與強化了二階段魔法

11.
魔法書添加Lagbone以增強一點動態感

如果您已經安裝 v0.83 我強烈建議您在更新之前不要裝備任何法杖 並使用清理工具清理存檔後再更新。
也許還需要清理 Nemesis 舊輸出檔案
並重新安裝 Nemesis

Files

v0.93 Adjust The Second Chant magic and release for EA test

The theme of the Second Chant magic revolves around combination and area effects for creating animations and adding magic. Therefore, the release animations involve the staff striking the ground to unleash the magic, while the magic itself consists of area-based attribute spells. and combine the first Chant magic 二階段詠唱魔法的主題是圍繞著: 組合 與 範圍 來製作動畫 和添加魔法 因此 釋放動畫 都是皆由法杖敲擊地面 來放出魔法 而魔法則是尋找範圍屬性的魔法來添加 並且組合 一階段的魔法 Download: https://www.patreon.com/posts/85422514

Comments

Dennis Renz

that looks relly cool nicely done

Anonymous

love the mod. It made me want to play skyrim again. Also npcs seem to be stuck in a casting equip loop when not in combat. ( Like the First lessons quest for the mages guild, when you learn how to use the ward )

XingSkyrimSE

Thanks for report, and could i have opportunity let you record a video to me to show the stuck bug to me , so that i can know more detail , and can copy this bug easily to fix it