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It took me an extra two weeks to solve

in the production of mirror animation and special effects

About special effects

I made too many leaves at the beginning.

So I cut most of them and only kept the 12 leaf animations


And then the elven tree part

I found that there is a logical bug in the generation of tree trunks

So I replaced it with branches


Finally, when I merged the effects

I even had a bug that made the characters invisible


I did not think about the problems caused by special effects to solve

I spent most of my time searching, searching and testing.


And about the animation

I also encountered many problems

The animation of a weapon being drawn in 3dsmax is not like a normal pose.

There are many auxiliary systems to understand

I also understood the importance of annotations again

and more about the biped system


Additional understanding when working with sound effects

I studied the logic of behavior again


I also got a lot of insights


All in all, I hope you will enjoy the results of this project.

Although it's not perfect, I hope you'll have fun.


Translated with www.DeepL.com/Translator



自我紀錄

我額外多花了兩個星期去解決

在製作鏡像動畫 和特效的問題

關於特效

我一開始製作了太多的樹葉

於是我刪減了大部分只保留12片的樹葉動畫


再來精靈樹部分

我發現樹幹的生成存在種邏輯上的bug

於是我改由樹枝代替


最後在合併特效時

甚至發生人物隱形的bug


我沒有想到光是要解決特效帶來的種種問題

就額外查找與搜尋和測試花上了大部分時間


而關於動畫

我也遇到了許多問題

用3dsmax製作拔出武器的動畫不比一般pose

有許多輔助系統要去理解

我也重新明白了註解的重要性

以及biped系統方面更多的事情


額外的理解 在處理聲音特效時

我再次研究了下 behavior的邏輯


也得到了不少的感想


總而言之 希望這次的研究成果 你們會開心

雖然不完美 仍希望你們 玩得愉快


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