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Hello Patrons, 

This post is to more or less outline the development process I intend to follow and the kinds of things you should expect to see in terms of illustrations, animations, and game development. I think you'll all be excited for what is to come. While my day job takes up a lot of my time I have been working diligently when I get home. For the last week I have been studying C# in unity so that I can begin assembling my game. I have decided to take on the challenge of developing Autumn's Rush on my own for a few reasons. I felt like there was a potential lack of accountability and dedication with who I had chosen to take over the coding and creation of the game in unity. I just felt like the person I was going to include lacked a passion for this game. They also offered little in terms of new ideas and concepts. With the abundance of learning tools available to me online I think I would have been selling myself short without at least attempting to gain an understanding of how making a game actually works. Perhaps when the game gains some ground, and people begin to see the vision I want to create then I can invest in some teammates.

 It may seem like this project has emerged out of the blue, but I want to assure you all that this is something I have been contemplating and turning over in my head for many years. I didn't want to take the step of getting everyone excited about a game I hadn't fully decided to invest in. I'd like to create something for my followers, a gift that keeps on giving, something that can capture the hearts minds and *cough* horniness *cough*, of my viewers. Illustrations, animations and comics can be enjoyable but they can be easily forgotten in the digital age we live in. 

Games on the other hand can be possessed, owned and played over and over again, they can be updated and added too and turn into spectacular feats. Games combine many elements of art that I enjoy, story telling, music, animation, illustration all into a nice neat package. For a long time I felt like I lacked the artistic skill to draw assets that would be suitable for such a masterpiece. But lately I think my skills have improved enough to make it a reality. I was able to create a run cycle and an idle animation in about 16 hours, when normally any sort of animation can take me weeks to get around too. With simplistic and clean design the animations for a game like this could be completed in a more than reasonable time frame. Free assets off the unity store can act as place holders while I research and hammer out complexities of game design. Over time I can turn the game into a vibrant world. 

Another reason I've decided to take on this challenge is because if any of you have paid attention to my twitter feed you know I have a negative outlook on corporate enterprise and mundane jobs. I want to create something that will set me free from these constraints and will allow me to create to my full potential.

I posses the skills in illustration, animation, writing and creativity, it seems that the last and final skill I need to adopt is the ability to code in C#. With this I can create something beyond sexy, a side scrolling beat em up porn game unlike any other. 

Anyways, that's my rant. Onto the important stuff.

I'll still be doing regular illustrations of Hibiscus doing her normal dirty things, to a slightly lesser degree. Those types of draws usually only surface when I'm feeling frisky anyways. (Hibiscus will likely make a small appearance in the game).

Animations will consist mostly of video game assets, which will consist of everything from idle/running/jumping/attack animations for sprites to sex scenes. 

For each animation that I create I want to create a subsequent implementation into unity. So that I'm creating the assets along side the core function of the game. Since I've created Autumn's running animation, I'm currently working on finding or developing a script to make Autumn run. After I get her running, I'll move onto jumping and crouching. Once I get the runner and jumper completed, I'll make a simple level and a public release as proof of concept. My hope is to have the runner and jumper completed by the end of march at the absolute latest. Of course you'll see many other assets I'm working on along the way. 

Once the games development gets to a certain point I'll expand my tiers to offer more rewards and I'll look into some rebranding.

I honestly don't think I can wait much longer to animate that wolf mama (Eve) using that tongue of hers. 


 


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