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Just a reminder that tonight we will be answering your questions live on Discord!  We've made a special AMA chat and voice channel for people to participate and listen in:

https://discord.gg/hPQJ3FV

If you have other questions, comment here or ask in Discord during the event and we'll be sure to answer them!  Hope to see you tonight at 9pm EDT!

(Don't worry; if you can't make it, we'll be recording the event and posting it  after the fact to YouTube with a link here!)

Comments

Giza White Mage

As a software engineer, I have two questions: 1) Did you run into any issues with technical debt during development of the game? If so, how did you resolve them in a way that kept the project from slowing down? and 2) Because the game runs on Mac and Windows platforms, and different machines can have different configurations, did you use any sort of analytics system for reporting game crashes, bugs, and the like?