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RESULT

I ended poll. I will use Unreal Engine 5 for animations, rendering and environment designs.
I will use Blender for single image renders, VR and physical simulations (maybe some animations).

I can seem like an indecisive person sometimes but, it's me :))

HONEST FACTS

Although Blender's image quality is very sweet, the computation time is not that satisfying. He's good at rendering, but will fall behind according to the script. My style is based on full scenes. At least usually.

For example, my most recent Tracer animation. There is only one character and a few objects in the scene. There is no medium. There's no room. There are no trees. There is no city. No hair. There are no other people.

In other words, Blender can frustrate us when we need to work with multiple characters in crowded scenes, environments. If I try to continue college-style animations, it may be too long to wait. This is something I definitely don't want. I understand it's a bit, but mathematically it seems difficult.

In order to make the city structure and system in Titaness from Middle Ages animation in Blender, you need to set up production.

For example, although I used millions of polygons and a lot of 4K / 8K materials in Giantess of Egypt animation, Unreal Engine is very performant.

Of course it's actually cumbersome. It is a software that takes up a lot of space, that works hard and that often tires the system. However, there is almost nothing he couldn't handle in the final.

The image quality in Unreal Engine may not be exactly the same as in Blender, but we can say that it can give us a nice output. Clearly.

Thank you and sorry if i bother you.

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