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There it is guys, what we've been waiting for, the last part of the tutorial series on how to make a chat gpt npc in unity.

In this last part we are going to learn how to use Voice To Text, Text to speech and Lip sync to be able to talk to the avatar like we would in a real conversation.

Hope you guys will enjoy this video and down bellow you will find the result project but make sure to add your own Open AI credentials.

Also there is a second scene with VR enable for the VR lovers among you !

Download Result : https://drive.google.com/file/d/1B__ps9ftA9bCKTIXQuEyucU5syHGChk5/view?usp=sharing

Download OVR Lip Sync : https://developer.oculus.com/downloads/package/oculus-lipsync-unity/

Download Meta Voice SDK : https://developer.oculus.com/downloads/package/oculus-voice-sdk/

Files

[EXCLUSIVE] How To Make Chat GPT NPC in Unity - PART 3 - Text to speech and lipsync

❤️ Support on Patreon : https://www.patreon.com/ValemVR 🔔 Subscribe for more Unity Tutorials : https://www.youtube.com/@ValemTutorials?sub_confirmation=1 🌍 Discord : https://discord.gg/5uhRegs 🐦Twitter : https://twitter.com/valemvr?lang=en 👍 Main Channel : https://www.youtube.com/@ValemVR 🔥 Tiktok : https://www.tiktok.com/@valemxr ···················································································· 📝Best VR Assets ( These links are Affiliate links which means it costs the same to you and I get a small commission. Thanks for your support!) VR Interaction Framework https://assetstore.unity.com/packages/templates/systems/vr-interaction-framework-161066?aid=1011lqeKB Hexabody (Physics VR Player) https://assetstore.unity.com/packages/tools/physics/vr-physics-player-controller-185521?aid=1011lqeKB Mirror and Reflection for VR https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/mirrors-and-reflections-for-vr-212493?aid=1011lqeKB Auto Hand (automatic hand grab pose) https://assetstore.unity.com/packages/tools/game-toolkits/auto-hand-vr-physics-interaction-165323 Hurricane VR (vr physics interaction) https://assetstore.unity.com/packages/tools/physics/hurricane-vr-physics-interaction-toolkit-177300?aid=1011lqeKB 3d Hand Model for VR https://assetstore.unity.com/packages/3d/props/tools/rigged-vr-hands-212100?aid=1011lqeKB ···················································································· Full Series on How to make a VR game https://www.youtube.com/watch?v=HhtTtvBF5bI&list=PLpEoiloH-4eP-OKItF8XNJ8y8e1asOJud&index=2&t=1s ···················································································· If you enjoyed this video, here are some other really good channel you should appreciate : ⌨️ Game Dev Brackeys : https://www.youtube.com/@Brackeys Dani : https://www.youtube.com/@Danidev Code Monkey : https://www.youtube.com/@CodeMonkeyUnity 👨‍🎓 Vr Dev Justin P Barnett : https://www.youtube.com/@JustinPBarnett Vr with Andrew : https://www.youtube.com/@VRwithAndrew ···················································································· #vr #vrdev #madewithunity

Comments

Anonymous

Thank you so much for the amazing tutorial! Your content has been such a joy and it is incredibly valuable, what an accomplishment. I was wondering if you could provide some insights on how to change the character without disrupting anything, as you have with your "Old Western" environment using the CC character. I am trying to bring mine in now but want to make sure I don't disrupt the scripts attached to the character exported with the project. Also, I'd like to build in a character selector with different characters options that maintain consistent personalities (so that the personality, voice, and setting descriptions may change when the character skin selected changes). For both of these reasons, I'd appreciate any help understanding of changing the character without disrupting the underlying scripts. Thank you so much again for your amazing content! :)

Anonymous

When I run this project in Unity (after setting up a Wit configuration with server key, etc) I get "API Key is null and auth.json does not exist" error.

Anonymous

I ended up creating an auth.json file in my user directory on my Mac, in a .openai subfolder (per the instructions) and it's working now :)