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More than 60 tutorials, 40 source project and 10 hours of exclusive content.

This is what was made possible by you guys!

Two years ago was the beginning of this Patreon page, and for me, the start of a new adventure which I had no idea what to expect.

But thanks to your support, I was able to improve my content and create some awesome project.

Today's video is not a tutorial but a celebration for what we were able to achieve and for what will come next.

Thank you.

<3

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What 800 days of VR development looks like - Patreon Trailer

What a journey it has been ! Two years ago I launched my Patreon page. Since then, thanks to your awesome support, I was able to work on some amazing project. This video is here to celebrate what we achieved together and what will come next ! You guys are the best ! www.patreon.com/ValemVR ▶ SUBSCRIBE : http://www.youtube.com/channel/UC-Bli... ▶ GET THE SOURCE CODE : https://www.patreon.com/ValemVR ▶ DISCORD: https://discord.gg/5uhRegs ▶ MAIN CHANNEL : http://www.youtube.com/ValemVR

Comments

Anonymous

Felicitation for the nomination in Unity award..... you get my vote..good luck😉

Anonymous

Awesome Tutorial Coverage my friend! Thank you thank you. I have a question here which might be of interest to a majority of your patrons and fans. Question: I'm trying to do development FULLY ON MetaQuestPro HEADSET via a virtual desktop, but can't find a convenient method for doing this. All Virtual Desktops (VR, Immersed, and MetaWorkRooms-Office) run in normal Headset mode, while Unity3D seems to require us to deploy via the Oculus Link (or Air Link), which requires me to TURN OFF the Virtual Desktop App, before I can switch into Oculus Link mode, to witness the VR app. Then when done with VR test mode, switching back to virtual desktop is a big task (slow). It sure would be ideal to have a way to quickly switch between VR Test Mode and the Virtual Desktop, so that ALL Unity3D VR development could be accomplished on the headset itself! This prevents us from having to continuously put-on and take-off the headset repeatedly. Is there any current method that you are aware of that permits us to do ALL development (and testing in Play/Run mode) using the VR headset without having to remove it?