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Well welcome back to a new patreon exclusive tutorial. In this video I'll show you how to integrate advanced hand tracking interaction using the Mixed Reality Toolkit.

On the menu : How to setup a project with Hand tracking, how to interact with an object from far and near distance, how to tweak the visual of the interactable based on the interaction, how to make a button, how to manipulate an object with two hands to scale,rotate and move it and finally how to use a bounding box.

As you can see, a video rich in content.

SOURCE CODE attached to this post (click below on the attachment).

Useful Links :
MRTK Release Page : https://github.com/microsoft/MixedRealityToolkit-Unity/releases MRTK Github Repository : https://github.com/microsoft/MixedRealityToolkit-Unity MRTK Quest Release Page : https://github.com/provencher/MRTK-Quest/releases MRTK Quest Github Repository : https://github.com/provencher/MRTK-Quest MRTK Standard Shader Repository : https://github.com/provencher/MRTK-StandardShader

I hope you will enjoy this video, as always let me know what you think in the comment below.
As you can see this video is the first part of the series which I plan on releasing here on patreon and talk more about the feature of MRTK that we can do with hand tracking.

Thank you for your suppport you guys rock <3


Files

Advanced Hand Tracking Interaction - PART 1

In this video, I will show you how to setup MRTK for the Oculus Quest to let us make some crazy interaction with object : Button, Grab, Two Hands Manipulation... MRTK Release Page : https://github.com/microsoft/MixedRealityToolkit-Unity/releases MRTK Github Repository : https://github.com/microsoft/MixedRealityToolkit-Unity MRTK Quest Release Page : https://github.com/provencher/MRTK-Quest/releases MRTK Quest Github Repository : https://github.com/provencher/MRTK-Quest MRTK Standard Shader Repository : https://github.com/provencher/MRTK-StandardShader

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