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Hi all you lovely Patrons ! :) In this video, I will show you how to manage the input of any VR controller using the new XR Unity SDK and use it to show the player's controller and animate its hand ! Hope you will enjoy this video .

As always, I will published the source code tomorrow !

By the way !! You can see in the intro and outro of this video a little preview of a future exclusivity for Patreon, a tutorial on how to make a Zombie Shooter VR game using the new Unity XR SDK. I hope you liked this little 'mise en bouche' (its easier for me to speak english when using french word).

Take care and see you soon.



Quentin

Files

Introduction to VR Development – PART 2 : INPUT and HAND PRESENCE

▶ Get access to exclusive content: https://www.patreon.com/ValemVR ▶ Join the Discord channel: https://discord.gg/5uhRegs -LINKS- XR Input Manager : https://docs.unity3d.com/Manual/xr_input.html VR Controller Unity Package : https://drive.google.com/file/d/1HXBYHHg9KPdgVYF6zY1HLBmp6k4OsYcz/view?usp=sharing Oculus Hands Unity Package : https://drive.google.com/file/d/1J0eCepiQ7A47NjfFYhBBaw8lLqO8YmRZ/view?usp=sharing #vr #vrdev #madewithunity

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