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Hello everyone!

In this post we are taking a look at the Multi-Shell elements that we've built into the Undercover Operators release, and explaining why we think it's such a cool aspect of our offering;

In the image above, you can see that we've highlighted certain elements in bright orange, purple, and green (and you'll see similar images in many of our previous releases too!)

These colours mean that each highlighted element is actually a separate "shell" - a complete 3D object that it is possible to move, scale, interchange, or even remove entirely! Want to know how? We've got a few excellent text and video resources for you to check out;

Our Multi-Shell Beginner's Guide post

Sonic Sledgehammer's Video Tutorial using MeshMixer

And finally, an in-depth Blender Tutorial that covers advanced movement and manipulation of individual shells, as well as whole lot more if you're interested!

We are hoping to upload a specific Multi-Shell tutorial soon.

By supplying our STLs in this way, we can grant even greater options and versatility to the dedicated 3D printing enthusiast!

This month's heads are an excellent example of just how far we can push the concept of optional extras!

Don't like a particular beard or headset on a head? Then you can import that object into your 3D editor of choice and remove it!

Want to swap a face covering on to a different head? You can do that too!

Another massive upside is that the number of unique combinations of parts on offer skyrockets if you include turning off a shell or two. While there are 10 legs pictured in the image above, the actual number of unique legs it is possible to print is significantly higher.

Having shelled accessories makes it possible for you to turn off the arm/hand, and have the object adorn your miniature's belt or webbing

Character sculpts are given even more flexibility when you can swap in any head, or weapon you feel like! Just be sure to take care when aligning components.

The possibilities are truly endless, so dive in and start customising your army with the dozens shells we provide every month!

Thanks

Team Anvil

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Comments

Anonymous

Is this post by The Doors? Because I want to love it two times! Looks fantastic!!

Anonymous

I think it's a brilliant idea. I've seen the concept being used in paper buildings, where things like wall and roof surfaces, doors, windows etc. can be switched around. I didn't know it'd be possible to do it with these, ourselves. Is there a specific program you recommend for this?

anvildigitalforge

Blender.org. It has a bit of a learning curve but once you get the fundamentals, its very easy to use and powerful.