Home Artists Posts Import Register

Content

Recently I have not been focusing on much projects this month as at the moment I am experimenting with and  Improving techniques and learning more about 3D applications and what more I can do. This desire to experiment and improve mostly came about when I started re working my jaguar model Valencia. I felt that even though the current render engine was good, and the overall result of the new fur and shaders for Valencia  were pretty decent as well, I found that I hit a wall as far as realism goes with the fur. I found that this was a limit with the cycles render engine. the engine is great, but working with Valencia I found that its not particularly great at  short fur compared to other engines.

So I experimented with another free engine called luxcore, again a great engine but no good shaders for smooth animal fur. Using the engine also forced me to rollback to blender 2.79 in order to use it, which caused a few bugs that made its difficult to finish a project. At this point I looked at what Arnold could do, and holy heck! Rocket raccoon, Paddington the bear, all rendered with this engine. There are two caveats though, firstly, support for blender is in beta, though I can still use it in 2.8 and the development for the engine and blender integration is going strong I am even part of a discord! Secondly, Its and industry standard render engine and its over 600 a year to get a licence!

So at the moment I am going to try the engine as a demo and get to know how all the shaders work, but I am really considering buying the engine and using it WHEN it runs smoothly on blender 2.8. I want to aim to finish at least 2 models this month (characters I already have) with cycles. I am thinking the raccoon and bear perhaps, but this month I am also considering  experimenting with Arnold and tweaking and refining what I already have so I might finish the month with one render.

So anyway, just a quick announcement, so everyone knows where I am at right now. any questions and thoughts? please let me know!

Files

Comments

Puck.Softpaw

This isn't... specifically relevant of this post, but it is generally, I suppose... I dunno, am running on fumes as I type this, should probably stop and post this in the morning. But no, while the thought is fresh: You're doing what I've wanted to do for a good half a decade, but been too chronically ill to even think about. Kinda regard you as a role model of sorts, if I may. I vaguely recall asking some eons back if these 3D projects were something you had a knack for, or more something anyone could learn if they wanted to. Didn't you say it was a bit of both? Eek, I'm digressing. Told you I shoulda waited 'til morning! What I've been meaning to ask for a while is, have you ever considered creating tutorials of some kind? Not necessarily specific blow-by-blow guides from concept to product, but... where does one start, what's the workflow look like, what sort of software and hardware is required? Or rather, are these projects collectively a more personal passion that you'd rather not distribute the means to so easily? Or is it just failing to occur to me to do my own basic research... Oy, I'm gonna reread this in the morning and facedesk... sleep is required! [apologies for all the rambling!]

Cosmiclifepinups

I am more than happy to share my process with people, and have actually imagined making some you tube vids about tutorials and tips. Only thing holding me back is mostly shyness about putting myself out there and speaking on a mic as well as time management. I keep telling myself that I will make some sort of tutorials (specifically for furry art and such) when a garner a few more eyes from the fandom so I might very well create some tutorials. For the moment though I am still trying to find my center (if that make sense) when it comes to my work and where I want to go with it. so that priority #1 right now. And il say this, No, not anyone can learn, though that's not to say that some simply lack the ability. It all boils down to how badly you want to perfect your craft, whatever it may be. most people just don't want to achieve enough. NOT for lack of ability but of dedication. I mean unless there is a "good at art gene" I doubt it though. if there is anything that comes only by nature its ones ability to devote to something they like. 2nd to that I would say that's its incredibly important to know that what ever you do can always be better.