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My on going project/learning work. This is proving to be a crazy challenge. The model without textures looks alright but I dread what it might look like once I texture it (and even attempt to pose it), whatever method I might use. not sure if that is going to be anytime soon however. I might feel more confident if I find other 3D artists to help me out. Going to change this from a Jackal to  a dingo as the fur is alot simpler, and I don't plan to use fancy hair particals and instead go for low poly PNG fur textures.

Not confident I will finish this this month, next month, or the month after that, though If I am able to I will, again I am going more to school with this project than actually trying to finish it.

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Puck.Softpaw

A long time ago - and to be honest, still - I wanted to get into creating 3D models for posing art like you're now getting into... which makes you even more my hero, by the way. But, [ahem] exactly how daunting is 3D fur, if you know? It's one of the things that held me back, afraid I was jumping in way over my head... And do you think you'll ever advance to 3D fur, or stick with textured fur?

Cosmiclifepinups

You will be surprised and happy to know that making fur, at least for blender is pretty intuitive, and from the little I have seen, other programs seem to make the process pretty streamlined and easy to get into. Blender literally has grooming brushes for fur. (Pixerish Movie zoootpia esque fur) works on a spline and particle system. you get a few single black strands that render multiple "Child" strands that you can control with some simple sliders to get the desired effect "kink, fuzz, braid, twirl ext" you can then groom this fur as you would real hair. its actually pretty neat. its one of those easy to learn but hard to make look good things. If anything working with low poly fur is actually more difficult because you need to do more work to make a 3D model look good. first you have to properly textures things (by hand) so you dont get ugly seams. that includes making proper normal and bump maps so your fur does not come out unrealistic and harsh secondly to avoid making your model look flat around the edges, you need to indeveduly add polygons with transparencies (sorta how they make foliage in games) around key points on the model. With partical fur-which again is the zootopia type renderd fur-all you have to do, is place little guides where you want them, add a texture, and comb as you would real hair or fur, The only real draw back? hours long render times.

Anonymous

I like the level of detalization.

Cosmiclifepinups

That's without the bump maps, I still have to go in there and add the little tiny tiny details to turn them into bump maps.

BlackTH

Looking good! And it's only gonna get better as you learn more things along the way! If you're considering contacting 3D artists for help, maybe you should try these guys @FA: <a href="http://www.furaffinity.net/user/thirteeenth/" rel="nofollow noopener" target="_blank">http://www.furaffinity.net/user/thirteeenth/</a> <a href="http://www.furaffinity.net/user/dogson/" rel="nofollow noopener" target="_blank">http://www.furaffinity.net/user/dogson/</a> I'd say they're both really good with either modelling or texturing. Dogson is busy with a game project, tho. Who knows, maybe they have some tips and tricks to share? I think people tend ease up for a talk once they realise you mean business by showing 'em what you're working in, which's already awesome IMO. :)