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Hi, here is small explanation how the secretaries getting randomized:


The location of the atom with randomizers is here: https://imgur.com/3NsJd5C

1. At first appearance preset with VSR bodytype (same height, leg lenghts etc so the animations keep working) and default girls Head/Face is getting loaded https://imgur.com/qQEssdM

2. Then it goes through different randomizer logic bricks in sequence like in the picture here https://imgur.com/oHvwR8Z

3. To add your own head morphs you can follow this sequence: https://imgur.com/GZ8eDAA

4. Body morphs are added here: https://imgur.com/VpbT9fQ

Important: Only the morphs which you marked as "favorite" like in this pic (checkmark by "fav") https://imgur.com/Tf1qk6G will appear in the morph list of the randomizers

Don't invest too much time into it though for now, because I plan to update this scene a lot in this month and your own modifications will stop working in newer versions.

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Trogdor69

Finally got a chance to play today. Loving where this is going. I can't believe i started stacking body/head morphs then you make me a scene that has the ability to shuffle infinite variations of them easily.(With a lil bit of setup). The pictures attached to this post made it clear how to add your own collection to it. I wasn't able to find the appearance randomizer atom floating in the display so i clicked the icon that looks like a mouse cursor and searched for it. Once your in there editing those plugins is pretty straight forward. One question though. I've been saving body morphs made to be used as one morph with no other body morphs with that plugin i mentioned above. I managed to change the body plugin to random choice from random value to accommodate this and get all the triggers lined up. When i test trigger in the app refresher plugin it works as intended for me, but when i click next on the monitor it still gets a bunch of other random morphs stacked on it. Where are these getting triggered from? Hope this makes sense... Super pumped on this scene now after being kinda bummed the apartment one didn't get picked.

TGC69

Oh lol thats cool indeed! I will try to add the randomizer for body morphs asap. Could be tricky though, since it affects animations, so probably several of them will not work immediately and I will need to make alt animations or adjust those. Also glad to hear that the little tutorial helped! Regarding the morph stacking. I had this issue a lot when I was making this randomizer. It happens when the different "random choice" plugins are executed too quick after each other. That way the previous morphs don't have enough time for reset. This is why I built in some delay logic bricks inbetween. And yeah I also kinda wanted to make this appartment scene more. But currently getting more and more into this one and have got some cool ideas for it!

Trogdor69

I’ve been all about the possessing and being a floating fuck machine ever since I figured how to do it properly. That way I don’t need to worry about active dude lining up exactly. In your previous scenes I’ve found as long as the morphs aren’t crazy different in size they usually function enough to get in position and not collide with the environment too bad. A lot more leeway with body types when you possess. What you said about the morphs makes sense. I’ll see if I can find the tweaks for that transition time thing. 👍🏼

TGC69

Yepp there is definitely a lot more freedom in body choices for the floating fuck method xD Did you manage to add the delays?

Trogdor69

I haven’t yet. But I remember seeing a setting for it I think. Will maybe try tonight. I’ll let you know if I do something that works.

Trogdor69

Didn’t get anywhere with the delays. But I think maybe the scene isn’t resetting to default morphs and is using some other morph preset as the base? I was able to get it to work with my saved morphs by adding a trigger line to the app refresher plugin to load default morph preset. Set it at the top so it triggers first before the RNG body/head/hair. Also added a trigger under that to load a genital morph since that plugin I use for saving morphs has that separate. Trying not to spend too much time in there like you said since it’ll be updated, but I added like 10 each of my own face,body,skin,hair presets and was just sitting there clicking next on the screen for like 30 minutes looking at all the combos. This scene is gonna be awesome.

TGC69

Ah yeah this is true aswell, for the scene default body I am using the similar body like in VSR, which already has several morphs in it. The plan was to add other body types while I progress. Also I decided to start with the VSR body, cause I thought that ppl would already have some appearance presets, which they use in VSR, so they can use them directly in this scene too. So maybe the morph mix you get is not due to plugins executing too quick after each other. Are you on discord? If you want to I could take a quick look into it if you stream it to me there. Maybe I can spot the cause of this and come up with a quick solution.

Trogdor69

I mean sounds like that is the cause. VSR body being the base. You do whatever you feel is right for your scene. My workaround of adding the extra triggers to use the default morphs as the base works for my use case. But I don’t think many other people are doing what I do by using one morph for the whole body. So no need to add anything to cater to that. As long as I can tweak it to work for my collection(and I can) I’m all good. 👍🏼

Trogdor69

The one thing I’d like to see on your end is a good variety of clothing presets. I guess I’m not super fashionable IRL so I’m bad at making them in VaM 😜 In all honesty whatever body/head morphs and skin/hair presets you use, I’m probably going to remove and put in my own because I already have a bunch saved to my liking. But that’s just me. I trust your creative process. 🙌🏼

Jonnecy Smith

what scene is this referring to ? been away a few months...

TGC69

Haha ok :D One thing I wanted to try to add anyway was the randomizer for custom body morphs. Then I will also add the appearance preset with default body as a base. I just want to finish core animations prior to that, so the scene is less barebones. Also I can test everything properly then and see what to adjust. Regarding clothing variations...I will add several more into the next update :) Wanted to do this for the first alpha release already, but did not come to it.

TGC69

Heyy welcome back! Its for "Secretary Auditions", but I guess you figured it already out :D