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So the final design for the boss xenobeast has been decided. I went with the good old turtle... Ok, here is the thing. This is actually not a completely new designed creature but more like a fusion of the old monster designs I came up with specifically for this chapter. Remember the sea king, the power plant turtle and the turtle tank? Yup, I merged those designs and decided to go only with one single big monster and many small mob monsters to keep the battleground a bit easier to grasp. It won't make much sense to talk about those changes and their benefits in detail now, but I will certainly give some insight and come back to this point as soon as the first chapter is done.

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