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Phew, as expected those two pages caused quite some workload. 

One of my first working steps was to recreate this corridor scene in my Unity engine, as I did before with the control panel room. I used my own drawn textures and tweaked the light settings to achieve a cold claustrophobic atmosphere. Once again drawing water led to some trouble since it shouldn't look to dark and slightly transparent so that the ground can be still seen. There were so many details which I have to consider and tend to forget again and again. Like the left wing of the door which wasn't destroyed by Taya.


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