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Since perspectives are a huge weakpoint of mine I often work with tracing of real photos or 3D models which i created myself with a software. In this case I used Unity3D for the latter to create the control room in the same way I created the lobby hall in the first floor.  The textures consists of free and self-made assets but I intend to replace everything with my own drawn textures in the near future. In this short video you can get some impressions of the actual space.

In an older version the distance between the control panels were a bit bigger. By looking on the old manga pages from chapter 2 I noticed that this passage looks a bit more narrow so I reduced the space like it is shown in the current version.

I created a floor texture which also serves as measurement and scaling for all the other elements in the room.

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