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Just a random post that those who are on 3d engines may find interesting: I've spending some time messing around with some programs and after several hours i managed to port a full character from the original program i use (TK) into a more advanced engines: edited, re-rigged and posed in blender and not too successfully (yet) ported into unreal engine with some raytracing enabled, nothing really impressive nor fancy at the moment but these engines are much much more powerful,capable and efficient (and of course: much more complex). at some point in a future i would like to start doing some full animations on blender and who knows maybe some sort of interactive thing or even a game of some sort on unreal but right now that sounds more like some daydreaming as i should definitely focus on advancing the current series and stories xD. 

Just wanted to share what I've been up to lately and some random thoughts. 

In case someone's interested: 

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