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Alright guys. This is going to be a long post but it details some massive changes coming in 0.8.3 - changes I originally hoped could wait for MoR 2.

The thing is, as I've been working on the household stuff for the last couple of months, MoR's limited slave slot framework has grown to an almost unclimbable obstacle. Moving around slaves for interactions, having different engines for different NPCs and the limited useability of The Retreat have all just been emergency solutions to add more content without any real planning. The structure of MoR has now reached a point where it's no longer feasible to continue patching it.

I've therefore decided to perform a complete tech overhaul that stores NPCs in object containers instead. This opens up a completely new set of possibilities that'll turn MoR into an even richer and immersive experience than what it is today.

The overhaul will be save-game compatible so there's no need to stop playing while waiting for the new stuff to hit the streets. Also, it doesn't touch the MC, factions, combat or current political frameworks.

I've posted a ton of cool previews on our Discord as the overhaul is way too massive to encompass in a single post. Head over there if you want more details or discuss all the new stuff!

Here's a "short" list of what this overhaul entails:

  • Wife, NPCs, slaves and the Arena slot are getting merged into the same framework, giving all interactable characters (now referred to as "NPCs") access to the same type of engine - which is the old Slave Menu framework (screenshot 1-4).
  • A lot of Issid and Wife material will be moved over to the current interaction framework and used there, such as old jobs (screenshot 3).
  • All job assignments and titles are open for all NPCs - form a crew of scavenger slaves, make Rebecca your guard, or appoint Lovisa as an accountant. Bud wouldn't mind working in the clothing store, nor would it be impossible to make Dexter your gardener.
  • NPC cap increased to 80.
  • You can now move around and categorize NPCs – and even rename the Menu pages (screenshot 2).
  • You can freely interact with any NPC by just clicking on his or her Interact button (the white head in screenshot 4), regardless of her position in the menu.
  • You can easily add and remove NPCs to your Follower group by clicking on the shield button next to his/her Interact button.
  • NPCs will appear on the battlefield in the order you assigned them.
  • There are no limits to the number of wives you can have (other than religious limitations).
  • All women can become pregnant and birth an almost unlimited number of offspring. Daughters will be generated in the random slave framework and directly added to your household. There will also be a male framework for sons.

Instead of using different engines/slots, NPCs have a *status* that can be changed based on interactions/events:

  • Instead of using different engines/slots, NPCs have a status that can be changed based on interactions/events:
  • Convict (Rebecca/combat captives): Can be executed and horribly abused without any legal repercussions.
  • Slave (Lovisa, Amelia, etc.): Same as all "slaves" are in 0.8.2.2. Legal property of a Master. Has some basic rights but can be freely abused.
  • Servant (Laika, Loden): A lower form of Issid. Free in a legal sense but resembles a slave in many ways. "Strip!" commands and other rough acts will have worse consequences in Affection, Happiness, etc, than with slaves/gritters.
  • Mercenary (Enya, Loren, Doyle): A free and proud NPC. Certain actions such as "Brute Force Bondage" have been limited/disabled, or could result in a combat encounter if Affection and/or Corruption is low. "Strip!" commands could also make them aggressive or cause an NPC to immediately leave your household.
  • Hero (Ayden, Felix): An even prouder NPC. Certain actions are blocked until you reach an Affection threshold.
  • Friend (Ansel?): A slave-servant-mercenary hybrid that is often scripted.
  • Family: Sons, daughters, brothers, etc.
  • Wife: Unlocks special interactions (old Wife texts) and special titles. Has access to all "lower" engines.
  • You can decide to Free a slave from her bonds (not dismiss), which will give her the "Servant" status instead. You can also elevate old slaves, or current servants, to "Friend", and they can potentially become Heroes if they have the right combination of skills and personality. Heroes generate daily Influence, like Felix and Ayden are doing in 0.8.2.2.
  • You can now have several bondage sessions based on how many stools/racks you own.
  • Female Issids (Enya, Loren, etc) will get full wardrobes and a medium sex scene library (last screenshots).
  • Female Issids can be molded down and turned into slaves (Loren, last screenshot). This offers a new and challenging way of creating slaves.

Roaming NPCs
Random slaves will be deleted once sold/freed, but story slaves return to their roaming position if you unassign them from your household - just like Issids do now. Lovisa ends up as a maid somewhere, Juno heads back to her grove and Michelle tries to live her life in the apartment in Whitehaven.

  • All roaming NPCs can be reassigned to your household.
  • Releasing a story NPC (story slaves and all current Issids) will free up his/her slot in your household.
  • Roaming NPCs will go on living their lives - aging, heal wounds, etc.
  • This means you could, theoretically, have 80 random slaves in your household and 35 story NPCs out on the map waiting to return to your household.

Release date
As I've been working on this feature secretly for the last month or two, most frameworks are already integrated and working. What remains are the offspring generator, a lot of npc.sex checkers (he/she) and old Issid text integrations.  

There will be a non-save game compatible pre-Alpha release in a couple of weeks and hopefully a real Alpha (Tier4+) ready in a month. That Alpha will also have the basic household yard stuff (legacy locations, stables, workshops, training grounds and gardens).

Files

Comments

Robert Tucker

Ohhhh YEAH! Liking what I', reading here.

HongFire

"All women can become pregnant and birth an almost unlimited number of offspring. Daughters will be generated in the random slave framework and directly added to your household. There will also be a male framework for sons." My time has come and so will I.