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NOTE! It's recommended that all Alpha players go back Home, click on the Action & Events>Debug Menu and choose "Clear All Followers". This will rinse the system of potential corrupted follower variables and negative assignment factors that some have experienced.

Main features, except the usual ton of bugfixes and tweaks:

- Ansel's new tutorial quest. Includes a raider problem and crafting missions. For those loading an old save: go back Home to activate Ansel's quest, titled "Finding my Bearings".

- Armor crafting. You can now craft and repair your own armor. Padded, leather and heavy Leather can also be crafted/repaired at your camp.

- Craft follower armor. At the moment, you're also able to craft padded and leather armor for slaves. More will be added later.

- New camp framework. Ignore the old tent. You're now able to upgrade your camp from the Follower menu instead. A basic camp adds the possibility to prepare skins (into leather) and turn meat into food rations out on the field. An advanced camp enables simple crafting and armor repair. The advanced camp also gives back more Stamina points and provides a better sleep. NOTE that an advanced camp adds two mules to your household, which will increase maintenance with $3/day.  

- New random scavenger missions. All districts are now interacable through the Investigate Area button. Scavenging an area has a chance to give you all sorts of interesting finds - from string bikinis to forgotten durasteel artifacts. Scavenging out in the jungles will most likely yield wood, while city districts may offer more valuable items. You could potentially be attacked by other scavengers, so keep a good crew ready if you're heading into more dangerous territory.

Download links can be found in the usual download channels on Discord!

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