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It is I! The Gentle Viking! Back with some more news about Simbro ResErection.

We've been busting our butts off these past two weeks, getting what we consider our biggest update yet out to Patrons. We got new UI, clothes, systems, and bugs.

Character Art
SkullZombie has finished another hair and clothes set! I'm happy to say this is already in the new Alpha version of the game. The new clothes need a little work to be compatible with other garments, but that's minor. SkullZombie also finished some expressions and hand gestures for the female character! That's not all. Our UI artist is currently working on a hair and outfit set too. Once she is finished, we'll review it to see if we can't have her work on outfits to expedite the process. So, right now, I'll be sending SkullZombie the art for Claudia and Eva (the policewoman and bank receptionist). I can't wait to see them finished and put into action.

Background Art
As you can see, Mamacita got another background finished. This one is the hospital background, and boy, do I like it. Mamacita is busy with other commissions, but when she's done, she'll work on the police station prison cell background.

UI Art
Wow! Did our UI artist really push out some assets! We got not one but three new UIs finished and in the game. She is working hard on the "naughty" menu, which will mark the last UI needed for the game. Once she is finished there, she will try her hand out at clothes and hairstyles. I can't wait to see how everything turns out.

Programming
Last but not least is the programming. I've been typing my fingers off to try and get as much content into the game as possible. I've got the save and load system implemented, the new map UI added, and the starting to the Missions menu done. I've also added new outfits and hairstyles to the game. On top of that, I've managed to squash some bugs and add some improvements to the existing systems. I still have things to fix (like scrollbars and scrolling), but we almost have all the base systems in place.

Outro
I wanted to keep this update short, so we will leave things here. Thanks, everyone, for your support, and I can't wait to hear your feedback. 

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