MoGi Origins in GameMaker2?! (Patreon)
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For those who don't know, MoGi Origins was programmed in GameMaker 1.4. Ever since the original programmer left the project, I was trying to find someone new to help out. Finding a programmer for GM1.4 was hard, because that program is considered old and abandoned, and there's no way to buy a new license. So, if you don't have one, you can't work on it! That said, I managed to find a few willing and capable programmers.
During my search, an old question resurfaced. Should I convert the game to GameMaker Studio 2? I had this conversation with the original programmer a long time ago. He told me that most of the game would break, so it's not worth the effort. I took his word for it, as he had more knowledge than me on the subject, and he made me abandon the whole idea.
So, GM1.4 was the safe and easy choice, but it's old, slow and limiting in many ways. That got me thinking... could it be actually possible to convert the entire project in GM2? I mean... how bad can it be? I spent a lot of time talking to the various new programmers about hiring them, signing NDAs and so on. During all this time, I ran a few tests. I wanted to check if GM2 is a viable option. And it is!!!!
The above video shows the very first time I tried to play MoGi Origins in GM2. It crashed a couple of times and some of the backgrounds are missing. But everything else is in there: The characters, the collisions, the save and map system... the conversion is successful!!! As I type this, every glitch in the above video is fixed. I'm still running tests and it needs some work, but these are huge news for the game!
Working in GM2 means that the procedure would be easier and faster, that new effects can be added, that many programmers can contribute if needed, that the game can be exported in more ports than just PC Windows... and I don't even know what else! I'm super hyped and I want to thank you all from the bottom of my heart for your patience and support!