Home Artists Posts Import Register

Content

Hello friends! Thank you all for being around and supporting MoGi Origins with your presence, suggestions, feedback and any other way possible. It means more than you can imagine ♥

This month I finished all of Alice's animations for every outfit she was supposed to have. It was a big challenge but she is now fully programmed and tested as a playable character. Alice has a new Backdash ability, even on the air. Also she has a Special and a Super move that consumes energy. Alice showed up a few bugs but seemingly everything is now fixed and I'm very pleased with the final result. Her Super move shakes the screen and hits all visible enemies!

My programmer worked for the second  time, since our new arrangement. I'm very proud of the number of things we added and fixed this month:

1. Updated Rudys sprites and fixes
2. Screen shakes on hit
3. Alice stand and run and fixes
4. Rudy projectiles fixed
5. Ucogi clothes and destruction for clothes
6. Alra remake. Double atk. She blocks projectiles (except gas and laser)
7. Stone blocks projectiles (expect gas and laser)
8. Alice's backdash cancel.
9. Alice has broken crates in her playthrough
10. Red's projectile patterns
11. Rudy shows icons in Docks01
12. Red ball patterns
13. Alice's air backdash
14. Red boss fixes and values
15. Farmerfight and farmerrun glitch
16. Rudy weapon stance after roll and jump
17. Queen Red completion (transitions, music, HP values, limits, 3-wave, pause)
18. Eru and Stone vs Okami and chibi and Rudy and Alice
19. Ucogi superjump glitch
20. Erubetie low fire
21. Soldiers low fire
22. canister machine ENP 3d sound
23. Red 3 waves atk
24. Slimegirl Black's invincibility frames
25. Stone invincibility to Okami run
26. Cyclops pause glitch
27. Zipline going back
28. Cave ceiling grab fix
29. Red's tunnel changes
30. Ucogi superjump through platforms
31. Erubetie hits low characters
32. Leshy placeholder sfx
33. Oak branch intro
34. Succubus 1 camera
35. Double audio on scenes
36. Ucogi cutscene added (meeting Voms)
37. Tower marked on the map < Tower guy marks reactor
38. Red cutscenes in tunnels
39. linked Labs
40. Red circles during bosses
41. Multiple red spots on the map (titan)
42. No low Eru (too hard)
43. Fixed zipline
44. changes to map red target
45. bug about pausing and gravity (titan)
46. Red in tunnels appear facing voms
47. Oak's cutscene needs testing < yes now its worse
48. Fixed barrels on the weight thing
49. I can't start the level music when the black transition ends for Oak
50. bosses can't accidentally drop canisters anymore
51. Succubus pink bar, and shadow error
52. When you press esc, go to "yes" and then press esc again, resumes
53. Voms' swing reflects stronger projectiles
54. Ucogi >>+atk
55. Dr Darkk portrait
56. Tunnels Red double music
57. Ucogi's new superjump bug (thick platforms)
58. Oak scene fixed
59. Succubus's shadow
60. Erubetie scenes bug fixed
61. tunnel Red turning glitch
62. Slot part being hidden by Pillars bug fixed.
63. Redtowerdoors camera glitch in tunnels
64. Tutorial dialogue girder fix
65. rudylift change and moved in front of all the characters
66. Succogi level
67. Reworking on Succogi - her code broke in the game
68. Succogi works (but needs adjustments)
69. Alice nude sprites added and adjusted.
70. Rudy Run sprites and fire bug.
71. Boats in front of voms
72. Succogi adjustments (very challenging)
73. Alice adjustments
74. Electricity room +fixes
75. Succogi fixes
76. Alice fixes and new frames (like push)
77. Rudy landing
78. other bugs with audio and Succogi 2nd cutscene
79. Vertical Parallax added

During December I will polish the level design and on January I will resume working alongside with my programmer to finish up even more things. I aim to release a satisfying Beta around that time.

If you want to learn more (especially NSFW stuff), visit the unrestricted MoGi blog:
https://erogi.blogspot.com/

Files

Comments

No comments found for this post.