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Apologies for this month's delay. August was a slow month, but there was a lot of work done back in July and the hard work on MoGi Origins, continues during September. We are focusing on a final release of the game, hopefully around Christmas, if everything goes well. 

There are a lot of things that remain to be done ( like art and animations, sfx, music, cutscenes, presentation and populate some levels). But the good news is that the progress we made is also substantial.


Just to name a few of the things we did lately:
Succogi Ai and how she moves. Succogi's battle go faster as her health drops. Completed VS portraits, Alice spaceship movie. Toxic lab hazards. Bug fixes like Blue falling on platforms. Removed remnants of old art in the game. Review the puzzles in the newlabs. Certain hazards kill the player. Gold's fire art update. Mushrooms fruit delay. Particle beams. Removed random hum audio bugs. 3d audio in fire and sprinklers. Voms get Tool Lv3 and the swing controls is [Forward, Forward, Attack]. Updated save system (this was a huge deal). Voms meets Ucogi, Rudy and Alice. New SFX added. Pillar puzzle and Physics beams challenge added in the labs.


Visit out blog for more detail (that we can't share on Patreon)
https://erogi.blogspot.com/

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