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We would like to share the process of finalizing some levels, as well as designing some new ones. Some levels require heavy editing and many details to be added. It is a meticulous and important job.

The game has about 150 areas and each one may take 2 to 5 hours to be completed. The good news are that Titan has made the progress easier, and Veins loves this kind of work. Also all the levels are in the game, linked, and their puzzles are already implemented.

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MoGi Origin - level making

Level design and tiling of Tunnels 05 and Survival room in the hetai game MoGi origins. I had to change Tunnels 05 so that it has a new barrel puzzle. Tunnels took me 2 hours to do and the survival room took me around 22 minutes, because the main level was designed in photoshop.

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