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Hello everyone,

I bring good news! The upcoming patch have reached its completion goal, the primary feature of the update; the Solvernia class Dreadnought have finally obtained its ship systems and gameplay changes. We also introduced a bunch of new destroyers that received positive feedback from the community!

We aimed to release the mod patch on my next birthday, 22nd February 2024 but we may delay it if necessary because I want to reveal a big secret project that I wanted to work on with my friends. Please feel free to comment down below on what you think and what you'd like to expect in the near future. Who knows if I might add a bit more just to make the mod patch a bit more meaningful?

Also, please keep in mind that story elements are still being left out for the time being as we're focused on the replayability side of the mod rather than the one-time-only story experience.

We are commited to providing the best experience we could deliver for you guys, my fellow supporters and players. So we've made a lot of rebalancing and quality of life changes! I've always made this clear to everyone, the United Aurora Federation's auxillary goal in gameplay-wise is to be the player support faction. So we will provide as many amenities as we realistically can without empowering the player.

Campaign Elements

  • Favonius's income will now be nerfed if its governed by the player in the form of taxes from the capital world. Canonically speaking, that world is actually what financed the faction and kept them floating since their currency are useless in an entirely different universe.
  • Bakeries have been altered significantly, it will now deposit certain amount of pastries into the player inventory. Its market income multiplier and and planet upkeep reduction have been reduced by half as its proven to be overpowered for a long time. It just that we finally have time to address that issue now.
  • You will now have to manually request access to AER-1A from Aeria Charlotte. This is to address a rare glitch where she'll be soft locked from the rest of the game if you do certain things that I'm not sure how to describe.

Sample portraits, featuring Rubi the Maisya Ace Captain and Triplication the Carrier Wing Commander.

  • In order to diversify the Federation a bit more, I will continue to draw portraits for as long as I'm still developing the mod. So yes, more portraits for you guys to choose and see! Yay! Special thanks to people who commissioned and supported me regardless of tiers and amount of contributions.
  • All contacts except Inari will now provide loyal reward options if you choose to increase your reputation with them. They're mostly special ship rewards starting from 55 ~ 100 reputation.
  • All contacts will now receive their much needed chat interactions. They're mostly just flavor texts and most likely to be replaceble by the time we finally include the actual lore into the mod but hey - I hope you enjoy our writings!

Combat Elements

  • Auroran Engineering and Auroran Advanced Engineering added. 3/6/9/12/20 HP regeneration per 1.5 seconds, a limiter have been placed across all UAF ships in order to prevent them from receiving free repairs during active combat. Only activable when zero-flux boost is in effect and only after several seconds of delay afterwards.
  • UAF's advanced point defense weaponry have been nerfed ( but compensated elsewhere in the stats ) as well. They're kinda overperforming across the board and I know about it for about a year now. We finally addressed the issue now thanks to new coder assistance. I'm just an artist.. not a coder, so I apologize if we took too long to fix things.
  • Meitou Chorus AAMX damage have been nerfed by half. It was simply too effective but still usable now.
  • All Chorus air-defense missile variants have been altered. They will now fire in rapid bursts but takes much longer to re-arm themselves.
  • All rapid firing missiles are given higher base ammo counts but lowered regeneration counts.
  • Menascar, the high end torpedo bomber have been given ECCM and a different loadout so that it can be a more economical alternative to the legendary Taufan(NX).
  • Cyrexa II and Kanshee perma-onhit bug fixed, it will now deal randomized damage ( weapon flux reduced by 200 for compensation )
  • Medium and large support guns are too efficient, given slightly weapon flux for balancing.
  • Swaras given DO_NOT_AIM hint, it should fire regardless if its in cone of fire or not.
  • Semibreve and its Meitou upgrade reload timer increased slightly.
  • Akatsuzuma class Light Cruiser rebuffed to its original version, the front hardpoint upgraded to large mount.

  • Minersky converted into AP Rocket Attacker. They are Fisoyuz's alternative but deal minor kinetic damage as they fire in rapid burst.

Honestly there's a lot more minor changes but I wouldn't bother listing them all. It would be best for you guys to play the mod and try things out yourselves.

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Vaharagiri (SP) Support Destroyer

Automata's latest support vessel with dual universal medium mounts at the front and a very generous hybrid turret mount in the middle. Its ship system allows you to temporarily boost energy weapon performance and increases missile maneuverability and durability ala 'energy focus' style. Its also equipped with AEGIS Type-Concord hullmod which lessen the rate of fire for all weapons but increases accuracy and projectile velocity. She's a very fun ship according to my stream playtests!

Seiichi (M) Heavy Destroyer

A returning veteran from the olden days of the United Aurora Federation mod, she now serves as the faction's armored front line warship. She doesn't have any custom specialty to her just yet but rest assured, the Seiichi is both hard hitting and a tough nut to crack for a ship of its size.

Super Nakiha (MP) Prototype Destroyer Leader

Basically an upsized and upgunned variant of the reliable Nakiha series. She comes equipped with rapid firing forward facing HVAR rocket pods and two medium composite missile mounts to the side. She is currently pending and waiting for a unique ship system, so we gave her a royal maneuvering jets as compensation. This ship is a commemoration and recognition towards three loyal viewers whom repeatedly and fiercely competed against each other on who's the best frigate pilot during my streams.

Lillaru / Lillaru Type IIA (SP) Heavy Cruiser

The black automata variant receives major changes to her design and gameplay style. Up to 6 small mounts have been removed which kinda reduced its point defense capabilities but she was compensated with superior weapon arcs for all mounts ( same with standard version but not as radically altered ). Furthermore, she was also given either composite or synergy mounts which proved to be quite a deadly asset for her. Alas, I should probably mention that she lost her Phase Skimmer system and given Royal Maneuvering Jets instead as the UAF does not utilize hyper advanced sector technology... yet.

Procrastria class Heavy Assault Cruiser

An oddity in the naval line-up, this armored warship is equipped with twin high explosive shotguns located at the front. She is still pending a unique paint job and purpose. One thing for sure though, this is my collab-exclusive ship in the honor of Nia Tahl - so she'll either be a Scalartech or Kassadarian ship.

Eyeseau (SE) class Command Ship

Behold, the eye in the sky! She have received four armored modules that surrounds the ship. Be sure to protect her if you want to keep her auxillary modules intact as you can actually strip her down and make her powerless without her active support ship systems.

  • Targeting Pod are located along the sides of the ship, they can designate any target within vicinity and allow friendlies to deal extra damage against them.
  • ECM pods on the other hand are to its front and back. They have been rebalanced in order to make it less overpowered. Instead of guaranteed 100% chance to disable, it'll only emit EMP damage wave.

Sekai / Wo / Tsutsumu class S/M/L Fuel Tanker

Destroyer / Cruiser / Capital

Obviously, we don't really wanna tell the enemy which one is our logistic ships don't we? Deception is a valid tactic in war after all. What do you think this is? Red explosive barrels? Hell naw, we don't do that here! Jokes aside, I have redesigned the fuel tanker series to follow its own unique aesthetics, logical evolution and doctrine rather than abiding to the sector standards. I mean... we're from our own universe no? So why not stick to our own ideas?

Neuxoria II class Supercarrier

The pinnacle of Auroran carrier engineering, she is under-equipped for a ship of her size but she possessed the most advanced void aviation technologies available to the Auroran Federation. Not only does she have vast hangar bays but also very mobile! Unfortunately, following the theme of the mod; she have lost her fighter skimmer system in return for a more.. immersive one instead. The Evasive Flare Command II will boost all fighter's maneuverability and durability at the cost of lessening their damage potential temporarily. So, only use them for when you're recalling your fighters or enroute to the target.

Regardless, I sincerely hope the faction will provide two useful and unique alternatives to the player if they seek capital class carriers.

Persephone Natasya (YRN) class Nuclear Battlecruiser / ft. herself.

So you guys think I'm joking about making guided Semibreves? I kid you not, behold the brighter of light! This ship along with the character are considered as bonus objective for the patch but low priority. However, the ship itself is playable and available via Alexandra Yamato contact. The character unfortunately, are still in stuck in development queue and begrudgingly staring at me from the dark corner of the room...

Anyway, the ship is a missile battlecruiser with similar performance to the venerable Rillaru. The only drawback ( or advantage, depending on how severe your Semibreve Syndrome is ) is her primary feature; the Meitou Semibreve launchers. They're lighter version of the unguided missile that sacrificed a portion of the payload in return for guidance capability. So.. yeah.. be very afraid.. with great firepower comes great irresponsibilities.

Solvernia (YRN) class Dreadnought / ft. Honorary Admiral Solvernia

The crown jewel of the upcoming update, the Solvernia have seen significant changes to both the ship and the warrior princess! You'll hardly recognize her compared to the previous iteration but this is the true ship that I've always wanted to do since the day I began developing the mod nearly 8 years ago.

  • Instead of 11 modules, we managed to optimize the design down to only 5+2 ( armor modules ) which lessen the strain to the game engine.
  • A ton of weapon mounts have been either removed or relocated, this time she'll follow exactly as what I want on the ship instead of forcing myself to compromise due to 2D game environment. In return, all modules including the core receives hullmods that boosts weapon range appropriately but not excessively. Only the main guns are capable of shooting beyond engagement range provided that you give her weapon range boost upgrades.
  • Her Phenex Railgun Cannons have seen increased caliber size from 608 to 808mm! That means she'll pack a bigger punch. She will also spew out devastating nuclear rounds above 50% flux.
  • Royal Melody Jets have been added to her. This altered the way her engine sounds and acts as a bigger version of the existing maneuvering jets.
  • Super Capital grade Reflecta Armor Plates have been added to the side of her forward prong modules. This will surely increase her survivability rate but still vulnerable to high explosive missile strikes.

Comments

Kidzin

I guess it is time to boot up a new Campaign!

Melcyna

Destroyers!!! Yes...finally my long awaited wish is coming true, and naturally we cannot have enough nuclear warheads, no such thing... so anything to lob more semibreve (or even better... the rumored megabreve...) is a welcomed addition.