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Yes, the patch is finally here! This brings the 1.0x update up to the level I first wanted it to be. It's not a full update in it self, it just adds some stuff I didn't have time to implement in the original update I released a week, or so, ago.

What's new:

- Added one more image to the end of the Victoria pregnant sex scene.

- Added a new piece of furniture for your dungeon (with related bat breeder scene), see carpenter shop.

- Improved bat breeder orgasm mini game. Finally! I gave up on getting keyboard input to work properly, but have instead implemented mouse and touch support for the inputs. I hope this solves the issues some people were having with it.

- Changed bat breeder egg production. Although there is still some randomness involved, her affection level influences the amount of eggs produced.

- Small bug fixes, spelling corrections and minor improvements.


Please notify me if you find any bugs! I can only fix them if I'm aware of them:-).


Tinkerer

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Comments

WulfgarCyng

I'm going to solve the riddles of how to get the pregnant Victoria scenes and how to get the extra vampire scene/s from the hi-res files. Still trying to save scum to avoid getting caught by victoria when breaking in tho.

Tinkerer

Can you rephrase that? I don't understand your question. But I'll attempt an explanation: I assume you mean the coffin scenes? Those you get if you enter their crypt during the day (before you have met them). Stand by the bed to avoid Victoria seeing you ( you have to put something in her drink first).

Tinkerer

It seems there is yet another big bug in the game, that entered in version 0.9x. When Gabriel leaves you after the temple quest, a wrong variable is called, causing Victoria to announce her pregnancy, even though she might not be. I'll be issuing a patch shortly.

MCK

Thanks for bat breeder update ,the old one never worked by me.so thanks 😃

Tinkerer

Yeah, I knew it was problematic for some users, but didn't know how to fix it, until now. One of the contraptions will still freeze if you don't activate it on the base (if you click it further up). I'll fix that with the next update. Just click on their bases for now.