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Our Magic Item Cards are objects you can find in our world, usually accompanying the series we tackle that month. This might help you visualize the world and its creations better: add items for effects on your players, simply add them to your treasure box for flavor or use them as a quest item.

Without further ado, this month's exclusive Item Cards for all "The First Scouts", "First Class Ranger", "Undaunted Pioneer", “Grand Archivist” and “Master Chronicler” supporters, here to accompany you and your companions on your epic tales:

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€2+ Rewards

[The First Scouts] [First Class Ranger] [Undaunted Pioneer] & [Grand Archivist] [Master Chronicler]

  • Stellar Book of Aegis
    Wondrous Item | Uncommon | Requires No Attunement
“The society of astrologers have their study of constellations as an on-going objective and ambition. An astrologer known as “Dullbeard” had a gut feeling—which carried all the way up to his dulled grey beard—that just maybe their cosmic knowledge could be fused in exquisite books and wielded by anyone.”
This magic book has 3 charges and regains 1d3 expended charges daily at dawn.
You can use an action to expend 1 charge to cast *Stellar Fortitude on a willing creature that can hear you within 30 feet range.
Stellar Fortitude: You call upon the stars and surround a willing creature with a densely layered magical veil for 1 hour. Once veiled, the creature has resistance to radiant damage. In addition, when a creature within 5 feet of the veil attacks its wearer, bright star-filled energy erupts from the veil, forcing the attacking creature to make a DC13 Dexterity saving throw. On a failed save, the target takes 1d10 radiant damage.

  • Book of Life
    Wondrous Item | Uncommon | Requires No Attunement
“Lala Greenhorn, a traditionally trained wizard, was everything but green to herbology. Her fingers, on the other hand, were a discoloured brown and mossgreen from her extensive practical knowledge with herbs. A pacifist at heart, she fiddled around to mix herbology and wizardry. What if everyone could get the remedial effects of herbs and magic, without needing to possess either?”
This magic book has 3 charges and regains 1d3 expended charges daily at dawn.
You can use an action to expend 1 charge and cast *Remedial Words on a willing creature that can see you within 30 feet.
Remedial Words: Words come to mind spontaneously as you speak aloud a chant of remedy. Nature sprouts from around your target’s feet and little balls of emissive light flow in a slow stream upwards. The target’s natural healing is accelerated and the target regains hit points equal to 2d4 + your Spellcasting modifier. This spell has no effect on undead or constructs.

  • Words of the Divine
    Wondrous Item | Very Rare | Requires No Attunement
“No one knows what religion or divinity this gold coated magical book is allotted to. In fact, little is known other than its bountiful dangers.”
This magic book has 3 charges and regains 1d3 expended charges daily at dawn.
You can use an action to expend 1 charge and cast *Divine Tongue on a target that can hear you within 30 feet. In addition, you can expend 2 charges to cast *Augment Voice.
Divine Tongue: Something takes over your being and you speak powerful divine words that utterly bedazzle the mind of one creature, leaving it dumbfounded. If the target has an evil alignment or 50 hit points or fewer, it is stunned. Otherwise, the spell has no effect. The stunned target must make a DC15 Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.
Augment Voice: Your words now carry more weight and volume for 1 hour. It is no longer possible to whisper while under the effects of this spell. In addition, *Divine Tongue now affects all targets that can hear you within 90 feet of you.

€5+ Rewards

[Grand Archivist] [Master Chronicler]

  • Words of Malice
    Wondrous Item  | Legendary | Requires No Attunement
“No one knows the origins of this clearly evil magical book. One day it just ended up in the library. Rumour has it that the book emits a red light at night, but little fact is known. ”
This magic book has 3 charges and regains 1d3 expended charges daily at dawn.
You can use an action to expend 1 charge and cast *Chains of Malice on a target that can hear you within 60 feet.
Chains of Malice: You feel a darkness dwell up within you and you speak aloud powerful dark words. Spectral chains shoot from the ground up and deeply embed into the target’s skin and flesh. The target must succeed on a DC 15 Dexterity saving throw to evade the chains or become forcefully Restrained. The Restrained target must make a DC15 Strength or Wisdom saving throw at the end of each of its turns. On a successful save, the chain is broken.
Once chained, the target must succeed on a DC 15 Wisdom saving throw or be afflicted with the sinister curse imbued within these chains while restrained. On failure, choose an ability score. While Cursed, the target has disadvantage on Ability Checks and Saving Throws made with that ability score.

  • Formats: JPG (Print ready)
  • Sizes: A6, Postcard (4x6”)
  • Variations: With text, Without category, Without text, 5e Mechanics, Transparent

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