Home Artists Posts Import Register
Join the new SimpleX Chat Group!

Content

Our Magic Item Cards are objects in our world, usually accompanying the series we tackle that month. The item might help you visualize the world and its creations better: add items for effects on your players, add them to your treasure box for flavor, or use them as a quest item.


Without further ado, this month's exclusive Item Cards for all "The First Scouts," "First Class Ranger," "Undaunted Pioneer," “Grand Archivist,” and “Master Chronicler” supporters are here to accompany you and your companions’ epic tales:


------------------

€2+ Rewards

[The First Scouts] [First Class Ranger] [Undaunted Pioneer] & [Grand Archivist] [Master Chronicler]

  • Summoning Conch

Wondrous Item | Uncommon | Requires Attunement

This spiraled conch shell, adorned with glowing blue runes, is deeply connected to the ocean's depths. When its call is sounded, the resonant tone echoes across land and sea, summoning the creatures of the water.

Charge. This magical item has 3 charges and regains all expended charges at dawn.

Aquatic Allies. While near a body of water, you can use an Action to blow the conch, expending 1 charge to summon a school of friendly fish from the nearest water source. These fish can perform simple tasks, such as retrieving items or creating distractions, but they cannot attack or take actions that cause direct harm. The summoned fish follow your commands for up to 1 hour or until you dismiss them, after which they return to their aquatic home and disappear.


  • Anchor of the Depths

Martial Weapon (War Pick) | Rare | Requires Attunement

Forged in the abyssal depths and encrusted with sea barnacles, this war pick is imbued with the ocean's relentless force. Its head, resembling a mighty anchor, is designed to pierce and ensnare, mirroring the sea's captivating grip.

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Anchored. When an effect tries to move you against your will for a distance of 10 feet or less, you can use your Reaction to remain stationary. This feature doesn't apply to movements exceeding 10 feet or effects from powerful magic like telekinesis or teleportation spells.

Sea’s Grasp. Once per turn, when you hit a creature with this weapon, you can cause spectral chains to attempt to bind your target. The creature must succeed on a DC 15 Strength saving throw or be restrained until the end of your next turn.



  • Tidebringer’s Flintlock

Weapon ((Special) Ammunition, (range 60/240), damage (2d8 cold), Light, Loading) | Rare | Requires Attunement

When fired, the Tidebringer's Flintlock uses water as ammunition, converting it into high-velocity orbs.

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Aqua Bullets. The pistol can be loaded with ordinary water, which magically converts into ammunition. It can hold enough water for 6 shots before needing a refill.

Hydro Pump. As an Action, you can expend all the Flintlock's remaining Aqua Bullets to unleash a powerful blast of water at a single target within range. Make an attack roll; on a hit, the target suffers 1d8 cold damage per Aqua Bullet expended. This ability requires at least 2 Aqua Bullets to be used and depletes all ammunition.


------------------

€5+ Rewards

[Grand Archivist] [Master Chronicler]

  • Lance of the Leviathan

Martial Weapon (Lance) | Legendary | Requires Attunement

Crafted to emulate the fearsome presence of a sea leviathan, this lance is adorned with scale-like embellishments. Its design enables the wielder to mimic a sea predator's formidable reach and strike.

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

Predator’s Instinct. When you hit a creature with this lance, subsequent strikes on the same target channel the weapon to draw upon the scent of blood, dealing an extra 1d12 piercing damage.

Leviathan’s Reach. Once per day, upon hitting a creature, you can activate this feature to extend your reach by 5 feet while wielding the lance, emulating a leviathan's sudden and deadly strike. This extended reach lasts for 1 minute and can only be activated once per day, resetting at dawn.



------------------

  • Formats: JPG (Print ready)

  • Sizes: A6, Postcard (4x6”)

  • Variations: With text, Without category, Without text, 5e Mechanics, Transparent

Download Here: 

Files

Comments

No comments found for this post.