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Hi! I've got some news to share, and I just can't wait! So, here goes: I've completed all static renders for Part 2 – a total of 1100! Yes, you read that right. It's way more than I initially planned and what's most impressive is I'm still on track with the schedule.

I must admit, this pace of work has been intense, and it's not something I can keep up forever. But it was all worth it to ensure that Cybernetic Seduction  - Season 1 makes its grand debut on Steam this May. This way, I'll have time to iron out any bugs, add achievements, throw in some extra rewards, and of course, take care of the promotion. I might even sneak in a week off in May to recharge my batteries (fingers crossed!).

Not only are all renders done, but so are the animations. All 100 of them. The new software and cloud renderer, it's been nothing short of a dream workflow. Increased both animation quality AND quantity! I couldn't be prouder of what that workflow turned out to be.

Now, I have to confess something. The one thing that irks me in this whole process is... forgetting stuff. Just when I thought I was done with animations, I realized I had one more 7-second piece to wrap up. But no worries, that last piece is now in the bag, and I'm officially at 100% animation completion. Phew!

What's next?
- music, SFX, sex sound effects - 100%,
- writing 90%,
- coding 80% (finishing up Exploration Phases, Dates, Jobs, Messages),
- testing 0%

In the coming days, my focus will shift towards coding and writing, keeping at it until the month wraps up. I plan to roll out the alpha version to my game testers around March 3rd or 4th, so... the end of Season 1 is coming!

Take care!

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