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Hi!
I'm thrilled to share that I'm fully set for the Steam release! All extra rewards are completed, and, fingers crossed, I've squashed all the bugs. The game has been sent to multiple curators to increase the wishlist count, and I've been busy creating promo renders for various platforms like Reddit, X, or Discord. Due to Patreon's content restrictions, I might need to reserve these renders for $1+ Patrons.
With just two weeks to go until the release, I must admit, I'm really feeling the excitement! It's becoming increasingly difficult to focus on anything besides monitoring curators, views, and reviews. So, I might not be operating at full throttle right now.
In terms of future plans, I've mapped out the entirety of Season 2 – all major and minor events are set, and I have a clear direction for the narrative, all the way to the end. It’s exciting to see everything coming together, just as I planned after finishing Deliverance.

Now, my focus is shifting toward fleshing out Episode 5_1 in detail and possibly diving into some coding. I'll be introducing a small new system in this episode. Nothing too demanding, but I hope it will add an extra layer of fun!

I'm keeping busy with lighter tasks, balancing all the activities and emotions as the release date approaches. A bit of stress seems natural - it's a critical moment for me as a developer.

Thank you again for your support!

Take care! 

Comments

wulftattu

Congratz on the upcoming Steam release.