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A quick update on my next animation, Interdimensional Incompetence 2 part 2: I wanted this to release in September, but that's starting to seem pretty unlikely without cutting some corners. There are a few issues, but mainly I'm running into some problems with one of the bigger scenes... I don't think the point of view looks very good, or how I expected, and I thought I could salvage it, but it's becoming more obvious that it's not going to be enough. Now I think the best option is to rework that chunk of animation. It would be that or scrap it.

My overall goal with animations is to have quality over quantity, so I'm delaying the animation, and it's now planned to release in October, and I really hope I can deliver

I'm very much sorry to everyone who was looking forward to seeing it in September.

Comments

Natsu

No worries, respect for wanting to bring out the best in your abilities, I'll always look forward to any animation no matter how long it takes. 😁

Inshoe

From personal experience, I know how hard it is to spend a while working on the animation frames only for it to turn out less-than-ideal. Take your time and refine it until it's just how you like it; your animations are great, there's no need to rush them.