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(remember to use the token link first in order to see supporter versions) https://shadowriter.com/?tok=t29wtyg7825gt3qer8427tg9q03rt7w5t23q08r73

(direct link to this version, once authenticated by the above token)
https://shadowriter.com/games.php?game=HardLife&ch=supporter&v=v0.27958

HardLife: Changelog - v0.27958 (since last public release):

* join the HardLife server for more frequent updates: https://discord.gg/CVhjBxr

* new Content Filters added to settings to allow you to enable/disable specific themes/fetishes (Work in Progress)

* new location: City Hall - offers Change or Name and Directions to Points of Interest in the city

* new location: Hospital - handles coma/injury recovery (more services to come)

* new secret location: ancient tunnels under the city... watch for R. O. U. S.-es

* new encounter: Lab PR-63

* new feature: Chromosome Replacement (basic support added for W, V, X, Z, Y, & "-" combinations)

* new items: Astrological Pendants (Luna, Mars, Mercury, and Venus)

* additional new locations started: Library, the Mall, Badplace (bar), Southbend Athletics

* minimized space taken by side-menu, expands on hover or tap/focus

* extended Esc key to close Twine/SugarCube system menus (Save and Options dialogs)

* added Context to hotkey events to avoid firing keystrokes to the passage while the Menu or Modal dialogs are open

* added hotkey focus-filter to allow free typing in input fields

* cleaned up codebase, eliminated several redundant passages, going from 48 down to 25 passages (all that remains are core-engine and location passages, 134 have been removed in total)

* removed reserved/unused passage/data blocks in favor of fresh designs

* started LISTS passage to reduce overhead on CMS, library, and special passages

* rebalanced lift formulas to scale better with super-stats

* added 3 new distances to throw: Intergalactic (36k ly+), Extracelestial (130m ly+), and Transreality (46b ly+)

* fixed null re-encounter error, all encounter variables are now cleared at the end, regardless of passage navigation events

* fixed combat stat bug (difficulty level was effectively shutting off during combat)

* fixed bugs in car encounter

* reduced difficulty effect modifier on encounters from diffLv to diffCal

* reduced difficulty effect modifier on damage/survival from diffLv to diffCal

* added option to leave wallet on the ground/skip encounter, also lowered rate of encounter in general

* programmed the Play Catch vehicle interaction

* vehicles now get lighter as integrity fails

* and several other small improvements/fixes that didn*apos;t make it into the patch notes

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