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 https://sta.sh/0wll85d9l1b 


* new preview character Lena(Elaine) (supporter build only)
* SCENE DATA added to store special encounters/story passages
- call_scene function added to fetch scenes, supports appending & replacing current passage or element
- character intros moved to DATA.SCENES (reduced passage count by 5)
* Fixed current-passage progress-loss on saving. (still won't store temporary variables/encounter details, but will now remember your stats, inventory, etc. The NEW-UI branch can be made to keep encounter/room state, specifically because it has the unified-UI for all encounters/interactions)
* Created new universal home passage and began converting differences over to the new DATA.HOMES table
* Added DATA.ACTIONS & DATA.STATES table to prepare for Passive Time & Tags systems needed to complete housing feature
* removed 27 deprecated housing-related & menu passages, with 9 more pending with the exercise refactor, and about 20 more through other refactors
* "desc" function upgraded from desc(trait, CHAR) { describe "trait" of "CHAR" } to desc(trait, OBJ[, SUBJ]) { describe "trait" of "OBJECT" to "SUBJECT" }
- extension supports adding descriptions for clothing, rooms, items, vehicles, environments, food, and traits...
- allowing for comparison, bias, and scale testing... (a large or snobish character might describe things very differently than a small or poor one might)
- will enable size-difference content, social classes, etc. to be added
* Combat styling/feedback improvements & bug-fixes
* Unified Menu [TAB] (still needs work, but gives a character overview and lists other menus)
* Shards are now displayed (in the main menu)
* Styling improvements/fixes, including fixing display of height/weight on start screen for metrics-system users
* Added support for per-menu styling, and fixed stat-alignment bug in the guide
* Created batching function for faster/easier shop generation (supports arrays of category patterns, optional arrays of items within said pattern, optional pricing rate multipliers per entry & per shop, optional conditional hiding per entry and per shop, and an array of entries... allowing the entire catalog for the shop to be included in one call)
* Added option(s) to give Alice all of your primal shards, or 10 shards at a time
* Added support for use and give/use-on item actions in combat
* Added [Test: Drink] action to use an Elixir in combat, arms and core must be intact to use items, cannot evade while using items, resting, etc. Elixir's give a small health bonus and recover 10k qi.
* Rebalanced qi-falloff rate to new energy calculation,.found and fixed related bug that swapped energies incorrectly
* Qi falloff(overcharged) and recovery now scale with difficulty level
* Elixirs now grant a bonus % your of max qi, based on difficulty level, and provide a minor boost to your quantum state/energy makeup ('energy' permanent stat modifier)
* adjusted bio-scaling algorithm to only affect n-1 dimensions, keeping the height dimension intact
- added a circumference scaling function to compensate for simple metrics
* expanded the random-bust function's default min & max parameters to increase range and compensate for recent calculation changes
* discovered and fixed bug on junk page in new menu system, that was causing all but the last item to be omitted
* power upgrade system started, UI hooks added, interface coming soon
* fixed save-file descriptions so they actually show useful information now (instead of twine's default- the current passage text)
* working on several new menus... reserved hotkeys for upcoming items
* object integrity/damage system started, vehicles can now be destroyed by slamming and throwing them (beta feature, lacking detail)
- destroy vehicle branch now functional, gives punch and kick options, does %integrity damage based on attack strength
- additional post-lift actions shown in list during vehicle encounter, branch-options are in development


 Supporter build has 15 Cheats, including the recently added Venus Mode (which makes randomly generated NPCs youthful [and in future versions also amorous]), Amazon Mode (significantly increases the Amazon-Index of the game), Valkyrie Mode (replaces God Mode and adds physical perfection [no fatigue or body-damage]), Goddess Mode (which makes you All-Powerful [unlocks and maximizes all powers in the game]), DND Mode (disables random encounters [Do-Not-Disturb] so you can focus on activities), and exclusive character Lisa Irons, and 2 additional difficulty levels. Supporters also get access behind the scenes and the latest betas (currently v0.26997):  https://www.patreon.com/posts/hardlife-v0-27070480 

Files

HardLife v0.26997

Download/Play in Sta.sh: (you are here) on Patreon: www.patreon.com/posts/25782918 or on Philome.la: philome.la/shadowriter/hardlif… (you can also play older versions there: ...

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