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Instead of hardcoding the new metabolism, I'm going to build multiple pathways that can be socketed in place, and including the ability to have multiple active energy pathways- using a point-ratio or percentage dependence for branching. (a good example is if your character is transitioning from their full carbon-metabolism to something that allows them to draw in ambient energy directly)


I am also going to make 3 levels of detail for the carbon metabolism, which will affect how many hormones are tracked. On the simplest level, it will pretty much look like what we have with calories, protein, and sugar, but will also need to track oxygen levels and the ATP/Glycogen energy stores.


For now only the basic module will be added, but later ones will include HGH, adrenaline, cortisol, sex hormones, myostatin, leptin, ghrelin, and insulin.


This means some pretty radical changes over time, but for now the impact should be minor as I refactor the weight gain/loss system for the new muscle/fat tracking. I am also removing the 1-pound increments and replacing them with subtler changes. The metabolic pathway(s) involved will determine how those changes occur.


The idea in having 3 levels of detail is to allow players to chose simple, intermediate, and advanced systems for their nutritional needs, and of course to support characters with alien metabolisms and the ability to feed directly on elemental energies.


Part of this depends on refactoring the item system and moving the metabolic information off the energy MATRIX array into its own section... which is another reason only the BASIC version will be created for now.


I don't want these changes to impact our journey to engine milestone v0.26, but since I have to rewrite the weight gain/loss/shift code anyway for this version, this is a good time to setup the metabolic sockets. (changes to items will come later, likely after the full power system in v0.35, when we introduce transformative items)

Comments

Anonymous

I really like this idea. It looks both fun and interesting.