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<^-^> Not now, but added to the list this idea was... refactored, the BODY object will be, hierarchically by limb. Multi-limb species, support, this change will. And space, internal, will it create... limb condition and smarter equipment zones to be put there.


This will be down the road a ways, but will allow us to support characters with 4 arms, 3 legs, 2 heads, tentacles, wings, mermaid-tail, etc. A very useful modification for when we add transformative items/powers/spells/surgeries/etc. to the game. It will also simplify some of the existing implementations such as equipment, descriptions, limb-condition/injuries, and workouts/actions that involve the use of one or more of the same limb type. (it might even lead to a combo-system for attacks that keeps track of which limbs are already in use and which are ready for action somewhere around engine v0.7+)

Each limb-type/group will have a sub-node called 'shared'. Any limb-types with multiple limbs will have additional named sub-nodes for each limb of that type, such as BODY.LEGS['front-left'], BODY.ARMS['upper-right'], BODY.WINGS['left'], BODY.TAILS['shared'], BODY.HEADS['shared'].EYES['7'].status='impaled', BODY.ARMS['right']['palm']['eye'].status='blinded', etc. ...and will support sub-groups by connection/limb.

It will take a lot of planning, and probably won't be added until around engine v0.4+, after we get the core game and content done. But, it will allow us to do some pretty fun and weird stuff. (eyes in the palm of your hand included)

This will greatly extend the game's ability to support requested OCs for play.
 

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