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https://sta.sh/01r35mjoxxsi 

Still working out a few kinks and adding details, but I wanted to get this preview up before EoM to make sure you guys all get it.

I should have a stable version ready in a few hours, patch notes will be on that version, but in short there's a lot of rebalancing and UI enhancements, and a repeat-enemy encounter that will trigger if you have previously lost a fight (within the past couple of versions).

The encounter rate is very high right now for testing, but only in the Look for Change passage, otherwise its about 1/2 the rate of a new random stalker encounter.

I've also done a lot of work to rebalance the gym workouts and combat, both should feel a little easier/more streamlined than previous versions, and now give you better visual feedback when an option is unavailable.

Also, I'm trying to get the [ESC] key out of basic passage navigation so it doesn't conflict with closing the menu, it will still be used for "cancel" options/navigation, but going forward we will use the [SPACE] key anytime we want to CONTINUE on the current path. [ENTER] will still be used to "confirm" or take additional action, such as the Push Yourself option after a basic workout (and [SPACE] will continue/conclude the workout and return home, so you may now press [ESC] to dismiss the Food menu and still choose to Push Yourself after a workout. [good for rehydrating so you can push yourself even further...])



Files

HardLife 0.25064 (private beta)

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