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 Hotfix 1: fixed a crash bug when formatting negative weight values for display


 Hotfix 2: fixed a parenthesis error/typo in the calorie system that caused larger characters to burn far more calories than intended during rest and other activities. Fixed a bug in the calorie to weight conversion system that would trigger rapid weight loss for massive characters for seemingly no reason. Found the edge of the time dimension... and a way back from there. Reduced the height-spike generated during wild serges, and buffed the muscle-tone gained. Added description for base-height gain on serge, Restored the ability to raise your opponent through pure healing, without a serge- this allows a more flexible ratio of feeding to healing, making it once again possible to shrink someone down to 1" and take them home as a pet. 


 Hotfix 3: Multiple balancing and usability enhancements, as follows:
* Content Filtering: Height-gain can now be turned off
* Fixed Issue where Food Menu reloaded/closed box after every item used
* Muscle recovery now scales with regen and available protein
* Kick (strong attack) added to combat, opponent still punches in response
* Opponent now counter-slaps
* Actions taken in combat count as training and cause small stat boosts.
* Training now Scales with Caliber, initial rate reduced for balance
 

 Hotfix 4: 
* Amazon-Index added, it sets the ratio of female:male power and scales the power levels of female NPCs accordingly, this value slowly increases over time and with certain actions/events (currently on the WildSurge triggers this, and it increases it by 0.01 for each surge)
* Because the Index grows, I decided to start it off extremely low (0.1, which sets a rough starting putting males at a near 10x advantage, with minimum stats being 5, so the actual advantage is between to 1-6x depending on how stats roll out, and there's a secondary change which brings that closer to 3x)
* In part to adjust for this initial handicap, female characters have had their 'fatal damage' threshold extended to a factor of their caliber (this will also result in fewer accidental deaths, and high levels being extremely hard to kill, while still being defeatable; it also allows draining for far longer.)
* Percentage chance for, and power level of, WildSurge now scales with caliber
* WildSurges no silently award Life-Shards, which are a seed of the primal essence of life/evolution itself, and will be a major source for discovering/unlocking powers (they will also be able to cause other, less pleasant, mutations that can corrupt the weak into monstrosities, or overload/destroy them outright)
* By request and concession, it is now possible for males to benefit from WildSurges, but they are more likely to have side-effects, especially with high/repeated exposure. They can currently handle up to their caliber + lifeshards amount of surge (the surge is a random value between 1/6 of YOUR caliber and 100% of the target's caliber), after which they overload. IN FUTURE all targets will have a chance of failure that will scale on multiple factors (possibly including the Amazon-Index)
* New Content/Filter: BREAST EXPANSION. If turned off (default value) cup sizes will be scaled down to the triangular-root/base(/unstack) of their current value. This will result in a couple of characters starting a bit smaller, Tammi will be a C instead of DD, and Lisa will be a B instead of C. Turning it (back) on will reverse/cancel this scaling. While ON you can gain a modest amount of breast-size by Feeding or through a WildSurge, the larger the Surge (based on your own caliber/stat-levels) the larger the gain. Like HEIGHT GAIN, this can be frozen at any time by turning the content off. (I haven't yet added descriptions for the breast growth, but you can see the change in real time during combat)


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  (patch notes will be added with v0.25, but in the mean time here's some highlights)
* Double-Parked Car encounter in parking lot
* Option to "collect" bumper[-sticker]s (actually the collection part isn't implemented yet, but you can still rip the bumpers off and watch the car owner freak... :lol:)
* Option to Lift Vehicle overhead
* Option to Throw Vehicle (with 23 possible results depending on strength and weight of vehicle)
* Option to Fight Owner
* New Post-Combat option to Heal your opponent
* Feed/Drain is repeatable
* Feed/Drain now also steals Height and Muscle-Tone
* Heal ability can cause a Wild Serge, which can cause some pretty interesting effects
 

Current supporter build here: https://www.patreon.com/posts/19621725

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