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Today I fixed a few things including interface of course and added a few more skills.

Skills

Skills are made into those scripts, they decide the logic behind a skill. Every skill in our combat system will derive from those scripts. As an example, Bleeding Strike derives from HitAndInflict because it strikes with a weapon, then inflicts the debuff (bleeding) if you could manage to land a succesful hit. But inflict on the other hand can be used for both buff and debuffs, and you don't have to strike first. Charge has completely different kind of behavior, it does inflict a debuff, but it charges forward and gets closer as it can get to opponent. Those skills can be cast by both Destor and all enemies.

Riposte
Riposte is not a skill but a buff, when this buff is active, if you block an attack you automatically execute a counter attack outside of turn.
Actually this buff was a little hard to write because it doesn't share similarities with other buffs, it doesn't work as a modifier, it is a whole different thing. I rewrote it a few times, that took some of my time for today.

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