Home Artists Posts Import Register

Content

Hello dear patrons!

In the last week, we worked on the combat system and the opponents. We managed to finish the system that creates an enemy with their own weapons and items, including consumables. So, when you choose to fight, the game gives your opponent a name, a set of equipables and consumables. Also, some skill for them to use. The game checks your level and chooses a pool of items and then your opponent equips those items.

What are we working on right now?
-Skills and their animations. (We need to finish this before sharing the game with you.)
-Shop and Inventory UI. (We need to finish this before sharing the game with you.)
-New opening sequence for the game. (Not needed for the early access patreon release.)

Skill training is completely finished!
-All the stats are trainable right now. (STR AGI DEX END VIT CHA INT MIND)
-Five of these stats are physical and they can be trained in the gym. Charisma is trained in the tavern and Intelligence and Mind are trained in the Oracle's Room.
-All stats manage more then one second attribute, for example, strength increases your base damage and carrying capacity.


With the addition of magic and mana, Destor can train these stats too. Intelligence helps you to deal more damage with magical skills.


Destor can also train their mind stat, helping him to increase their mana and mana regeneration.


 Day and night cycle was very important for me because I want this city as immersive as possible. I try to make it look like a living city. We created a day night manager and we easily add night objects or day objects that only appear in certain times.

Also, I plan on adding some game mechanics for this day night cycle. Maybe we can add some special content that can only be participated when it's night or day. I'm open for ideas.

Thank you for your support and patience. Have a great one!

-MorteDara

Files

Comments

No comments found for this post.