On the Topic of Alternate Angles (Patreon)
Content
A lot of people have been asking and I wanted to explain why providing additional renders with different angles isn’t so simple as you may think. Some of you will say you just rotate the camera, click render and voila - a new angle. It may be true for simple scenes with no lighting or props but things couldn’t be further from the truth.
Imagine the 3d scene for an animation as a movie set. Everything is made to look good from a certain angle. I build my scenes for the camera’s specific viewpoint. I put the models in front of the camera and add the background behind them. Rotate the camera and you’ll see an empty scene, weird clipping that is hidden from the viewer and strange deformations that look horrible when viewed from a different angle. Also there’s often depth of field play involved where the artist might want to switch focus between one or two objects and that cannot be replicated from a second angle.
Then comes all the lighting. There’s often more than ten, sometimes twenty or more light sources in my scenes. All of these would have to be moved and rotated so that the shot looks as good as the main angle if we are to make an alternative view. Rim lights, for example, are really bright and illuminate an object’s back side, showing the viewer only a slight outline of color from the main angle, while at the same time the object’s side that you don’t see is incredibly bright from another angle.
Finally, among other work, there’s the render times and going through the whole process of adding extra post effects in Adobe After Effects or Sony Vegas for example. The artist has to redo these since the whole scene has changed and the position of actors and objects.
I don’t mind rendering and editing variants with different clothing options since it’s mostly waiting. Still, with top tier high-end rigs, render times in SFM are one of the shortest but still not exactly short. For example a 10 second animation in 60fps and 1080p can take an hour to render in SFM or few at the very least, when you have higher render settings. Of course, after that comes the render in After Effects that will be around 20 minutes, and the conversion to webm for another 5 minutes. Multiply this by the number of different versions we have to render like for example with and without watermark, 720p / 1080p, VR / normal, etc.
In conclusion: I always provide versions with alternative outfits when the model supports them, futa / female versions when it makes sense, and alternate camera angles can sometimes be with rather small changes but I don't want you to think it's because I'm lazy.
Thank you for reading.