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The bulk of my week was devoted to commissions and some other responsibilities.

But I was able to also find time to work on my game! As I showed in last update, I've greatly expanded the map. And with that came changing how the navigation menu worked, as well as the time passing menu, and talking to characters. As the number of characters you could interact with grew, it wasn't practical for each of them to have their own flag.

So, taking what I've learned about Lists so far, I was able to make an effective navigation, time passing, interaction, and sexual partner feature. This worked great for the new content I've added. But, it clashed with the original programming. So what I worked on this week was going back and editing the opening of the game so that it now works with the new features.

Will be able to freely explore the map and talk to everyone from the get go!

Now with that out of the way. I suppose what's next is making the flavour text. I started on writing the text that plays with the passage of time on a room by room basis. It may be a bit much, but I think it adds to the flavour of the setting. Because I've got 25 locations this could take a while, who knows.


My goal for the next build release here on patreon is to have all the flavour text written for navigation, time passing, and the random encounter scenes. The art won't be finished necessarily, but it will be playable!


Oh, and the belly chart up there? Well, given that it's now theoretically possible to have sex *every* playable session of the game. I needed a mental image of how large each stage was so I could write the encumbrance >:3


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