0.13 Patchnotes for Skie's Inflatable Adventures (Patreon)
Content
Today I am happy to Announce the release of version 0.13 of "Skie's Inflatable Adventures. This update is mainly focused on adding farming and a new way of “Milking” to give some more varianty in the daily routine. The Update also features some reorganized scripts to improve performance. Please check the patch notes for more information.
#---Official Version 0.13 Patch Notes-------------------------------------------
OLD SAVEGAMES SHOULD BE WORKING WITH THIS UPDATE!
#--New Features--------------------------------------------------------------------
Farming added!
- You are able to grow your own crops in a Special Area.
- This Area can be entered infront the path of the "Blacksmith"-Building.
- In the Moment only "Tomatoes" and "Carrots" are available.
- Seeds can be bought at "Priss".
- Farming-Tutorial added.
- Farming Tools added to the Workbench in the Workshop.
Milking "Rework"
- Added new Minigame for "Milking" for a more dynamic gameplay.
- Tutorial added for the new Minigame.
New Area "Barn" added.
- Added a Milking Machine to the "Barn"
- Moved all "Milk"-Skills to a Trainer. (Lessien)
- New "Milking"-Sequence added.
- Tutorial added for the "Milking Machine".
New Bikini for the "Sanctum" added. (Need Objectification turned "ON")
#--Balancing-----------------------------------------------------------------------
Removed the Timer when Arousel starts to regain after inflating.*
- Removed Skills related to that System. (Heavy Breath I, Heavy Breath II)
#--System--------------------------------------------------------------------------
Added Visustella "IconBalloons"-PlugIn
Added Visustella "TileGrafterSystem"-PlugIn
Added Visustella "Skillshop"-PlugIn
Replaced some "Events" in Lym with Visustella "TileGrafterSystem"-PlugIn to improve Performance.
The "Core"-Script (Stamina, Arousel, Daytime) was split into seperated scripts to improve Performance.**
#--Bugfixing-----------------------------------------------------------------------
Fixed a collision bug near the entrance in "Fossil Cave Lvl.2".
Fixed a Bug with the "Message" when rying o use a already filled bucket or gas-canister.
Fixed a Bug with the entrance in "Lym Forest" telepoting you to the wrong "Fossile Cave".
Fixed a Bug with the Workstation where not usable after finishing the New Karan-Questline.
Fixed a Bug with the Dialog-Screen not Closing after cooking.
Fixed a Bug with Lilith showing a Questmarker when you got a new "Fliegenpilz".
Fixed a Bug while going to sleep and having food in the "Belly" which would create more - "Fat" in the "Butt" as it could hold.
- "Butt" will be at max Level.
- The rest of the food will stay in the "Belly".
You are no longer able to "Burst" or getting "Tired" from inflating until it got introduced by the story.
DeveloperNote: That System was a left over from the times where you where able to see the Arousel-Value in the UI. Without them I expirenced it's one reason why People could get confused why they are not able to inflate anymore. Overall it allowes you to start inflating again after a short break and you don't have to fully wait for the "..." anymore. *DeveloperNote: The "Core"-Script is the Script that s checking the "Arousel" and "Stamina" while running or walking. If needed it reduces or rises them. It also Handles the daytime. The previous Scripts got refreshed every 10 Frames. Now it's split up in two scripts:
One that is Handling the Arousel/Stamina which gets updated every 30 Frames.
And one that is handling the Daytime and other Daily-Things which gets updated every 180 Frames.
Overall these changes resulted in a huge improvment in FPS and a faster Day-Time. Further testing will be needed to check if everything everything and the balancing is working. Please Keep in mind that this is just a reorganisation for the scripts. Not an optimisation.