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Look, dress, gloves and hat with veil. 

The hat is asset. It have cloth phisics on the veil part, but not have collisions for better performance.

Archive contains VAR with clothing and hat, and VAR with scene.

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Dependences:

NoStage3.Hair_Side_Bob 

NoStage3.Hair_Long_Side (I don't know why, because i didn't use it:)

Molmark.RealPerson_Elizabeth 

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