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Hey everyone !

Let's talk about what has been done this week and, oh man what a week. The first important thing, and you've probably already noticed, it is the new random animation I posted, which took me a lot of time (even more than I had planned, even though I knew it would take long). I really  stepped up my game with this and you can expect more random animation with the same amount of work to drop here and there. That doesn't mean I won't also do some low effort content when I feel like it, though.
Now then we're talking about more than 50 hours of work and all so you may think I didn't have a lot of time to work on the game. And that's where you're wrong.

I did work on the game and a lot at that. I had such a lot of free time this week that I progressed leaps and bounds into the next update despite also working on the random animation. Which leads me to think that I may have overshot it when I said 3 month for the next release. It shouldn't take that long honestly. I don't want to go into too much detail about what has been done so far but it's really progressing well.

Now on to another issue I wanted to discuss. Considering the timespan between each release being way shorter than I originally expected, especially for major release, I want to change the benefits of the different tiers so that you always have the release 2 or 1 week in advance (depending on tiers). I think that the 1 month delay between patreon and public release for major update is far too long and is not good for anyone. If you're deeply against this and think that I shouldn't change, you're free to voice your concerns. I'll wait for your returns on that topic before I actually change the descriptions of the tiers for real.

Okay, I think I said everything I wanted to say for this week.
As usual : Thank you all for the continued support !

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