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But I'm here doing unrelated field work like wondering how to make stuff look the way they should.

Despite of avoiding doing new stuff to save time and be able to do more in less time I was able to catch up to old and new tools and techniques, improving even on my own crazy schemes because f#ck it, that's why hahahaha.

Sorry, got a bit sad after seeing so much NOICE references from IRL women and even some other creators...

I'm releasing some more tests soon, but for trying the more complicated one I must wait the rendering here to finish 'cause I'm afraid I can break the morph chain of my characters in the process.

I mean, I destroyed that chain lots of times back in the day, last time was something like 5 years ago... the worst it can get is to me to rebuild it... unless Daz fixed its dependency chain for characters morph, a suspicion I have since an analysis I did in the obj imports, morphs edited and new tools I put my hands on that used to crash the program for good.

Since 4.0 DS improved tremendously in a lot of things, let's hope it works :P

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