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Of our students, of course...

Last day of the month, already working on Giantess Dream 3 full steam to be released on September, to be more specific I'm working on the scene of Countriside City University.

After "building" the internal area of the University for chapter 2, now it is time for opening the view to the external area of the building as a "minimum acceptable investment" of backgound/scene/story work for this story. 

I'm fighting bravely against time to keep bringing one story per month and this month will prove to be a hardship considering I don't have a draft written about this chapter, though I have the short essays, characters and a couple of hours thinking about it, so, I'm optimistic about its delivering.

As you may see, the scene is not complete or perfect: I've been rendering these tests while testing camera angles, adjusting and fixing during the takes, it is still empty depending on the angle but I'm getting pretty happy with the possibilities opening to the old draft scripted  (milf - https://www.deviantart.com/bmtbguy/gallery/37855369/giantess-dream-comics) on every detail, I even had a couple of new ideas while "walking" through the "library".

Speaking about the library - from here you can see the grass field - It is unfortunate I didn't find decent American football stuff, like it was on the drafts, so, I went to soccer, it may prove itself easier do deal with in the long run.

Different to some parts of the scene that require some edit and will be ignored until they're seen on a story, I had to go back on the modelling of the logo due to the limitations of DS, the good news is that I'm getting used to it and managed to solve bugs very fast this time - probably I'm getting good at this import/export thing that gave me so much trouble in the past.

As for Cheap Tricks, I've got the video with the standing, growth and zoom scenes rendered and pre built in the video project - I gave up on the transitions because of the artifacts and I think the final product will come out better this time.

The animated scenes were rendered in pieces so I would avoid rendering the background every time (on zoom it still render bgs...) and the test I did in video has shown itself smooth: not only I doubled the frames on the stand/zoom scenes but I rendered them on final size, this time breaking only one quality setting down that won't be noticed because it shows itself only on close ups, so, we're good to go :D

We're waiting for the first round of proofreading yet and the release time might be until August 8 (Sunday), with no exact time because I depend on a lot of things here and I'm still crunching those 20 days of work here.

See ya!

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Comments

hoped1988

Why America? And did you create the letters really in DAZ?

Bmtbguy

Also, the thing that Giantess dream logo thing is that way because it is easy to identify that's a giantess as big as the world, and that Deamore is neighbor to America

Bmtbguy

As a hub for international students (Tyson came from a British school there back in the day), the Countryside City Educational System has the "world" represented that way by the skinniest continent, so, easier to make ;)

Bmtbguy

No, those letter were made in an external program and wired in quads and triangles so Daz could render them. A pity DS is so limited in the mesh thing...